Razmiran: Priest of the Third Step
Defense
AC: 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP: 11 (2d6+4)
Fort: +1 Ref: +2 Will: +3
Offense
Speed: 30 ft.
Melee: sap +2 (1d6+1 nonlethal) or mwk spear +3 (1d8+1/×3) or unarmed strike +2 (1d3+1 nonlethal)
Ranged: light crossbow +3 (1d8/19–20)
Spells Known: (CL 2nd; concentration +4) 1st (5/day)—charm person (DC 13), mage armor 0 (at will)—acid splash, dancing lights, detect magic, ghost sound (DC 12), message Bloodline arcane
Statistics
Str: 13 Dex: 14 Con: 12 Int: 10 Wis: 10 Cha: 15
Base Atk: +1 CMB: +2 CMD: 14
Feats: Combat Casting, Enforcer (see below), Eschew Materials
Skills: Intimidate +7, Knowledge (religion) +2, Spellcraft +5
SQ: arcane bond (spear), bloodline arcana
Languages: Common
Gear: light crossbow with 10 bolts, sap, bonded masterwork spear, priestly robe, iron mask
Description
Human sorcerer 2
Feats This priest has the Enforcer feat; when he deals nonlethal damage, he can make an Intimidate check to demoralize the target as a free action (see Pathfinder Chronicles Campaign Setting 125).
The word of the god-king Razmir is law within his domain. The masked priests of the Living God enforce that will by any means. While many of Razmir’s acolytes are potent warriors and spymasters, the battle-sorcerers are the most feared, using their magic to spread suffering and pain rather than merciful death.
Source: NPC Guide, p. 49
