Mage Armor

School: conjuration (creation) [force]


Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Summoner 1, Unsummoner 1, Bloodrager 1, Psychic 1, Occultist 1, Spiritualist 1



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1)


Duration: 1 hour/level


Saving Throw: Will negates (harmless)


Spell Resistance: no


Source: Pathfinder Core Rulebook

Description

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.