Savage Mercenary
Defense
AC: 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, –2 rage)
HP: 17 (1d12+5)
Fort: +6 Ref: +1 Will: +3
Offense
Speed: 30 ft.
Melee: greatsword +6 (2d6+7/19–20) or heavy flail +6 (1d10+7/19–20)
Special Attacks: rage (6 rounds/day)
Statistics
Str: 21 Dex: 13 Con: 18 Int: 10 Wis: 12 Cha: 8
Base Atk: +1 CMB: +6 CMD: 15
Feats: Cleave, Power Attack
Skills: Climb +5, Knowledge (nature) +4, Perception +5, Survival +5, Swim +5
SQ: fast movement
Languages: Common
Combat Gear: potion of cure light wounds, potion of remove fear, alchemist’s fire
Other Gear: breastplate, greatsword, heavy flail, sling with 10 bullets, 5 gp
Description
Human barbarian 1
During Combat: The barbarian favors her greatsword and Power Attack when fighting monsters, but uses her flail against weapon-using foes to make disarm and trip combat maneuvers.
Base Statistics: When not raging, the barbarian's statistics are AC 17, touch 11, flat-footed 16; hp 15; Fort +4, Will +1; Melee greatsword +4 (2d6+4/19–20) or heavy flail +4 (1d10+4/19–20); Ranged sling +2 (1d4+3); Str 17, Con 14; CMB +4; Skills Climb +3, Swim +3.
This cold, merciless barbarian fights for gold and glory.
Arjana: This mercenary once roamed the wilderness, but now fights to pay for the comforts of civilization.
Combat Encounters: Arjana may be in the hire of a merchant lord, local princeling, or cult leader. She offers no quarter and expects none.
Roleplaying Suggestions: Arjana is amiable if she feels respected.
Source: NPC Codex, p. 10
