Characters

Savage Mercenary

CR: 1/2 XP: 200


CN Medium humanoid (human)


Init: +1 Senses: Perception +5


Defense

AC: 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, –2 rage)


HP: 17 (1d12+5)


Fort: +6 Ref: +1 Will: +3


Offense

Speed: 30 ft.


Melee: greatsword +6 (2d6+7/19–20) or heavy flail +6 (1d10+7/19–20)


Special Attacks: rage (6 rounds/day)


Statistics

Str: 21 Dex: 13 Con: 18 Int: 10 Wis: 12 Cha: 8


Base Atk: +1 CMB: +6 CMD: 15


Feats: Cleave, Power Attack


Skills: Climb +5, Knowledge (nature) +4, Perception +5, Survival +5, Swim +5


SQ: fast movement


Languages: Common


Combat Gear: potion of cure light wounds, potion of remove fear, alchemist’s fire


Other Gear: breastplate, greatsword, heavy flail, sling with 10 bullets, 5 gp


Description

Human barbarian 1

During Combat: The barbarian favors her greatsword and Power Attack when fighting monsters, but uses her flail against weapon-using foes to make disarm and trip combat maneuvers.

Base Statistics: When not raging, the barbarian's statistics are AC 17, touch 11, flat-footed 16; hp 15; Fort +4, Will +1; Melee greatsword +4 (2d6+4/19–20) or heavy flail +4 (1d10+4/19–20); Ranged sling +2 (1d4+3); Str 17, Con 14; CMB +4; Skills Climb +3, Swim +3.

This cold, merciless barbarian fights for gold and glory.

Arjana: This mercenary once roamed the wilderness, but now fights to pay for the comforts of civilization.

Combat Encounters: Arjana may be in the hire of a merchant lord, local princeling, or cult leader. She offers no quarter and expects none.

Roleplaying Suggestions: Arjana is amiable if she feels respected.

Source: NPC Codex, p. 10