Characters

Shopkeeper

CR: 4 XP: 1,200


CN Medium humanoid (elf)


Init: +0 Senses: low-light vision Perception: +11


Defense

AC: 13, touch 10, flat-footed 13 (+3 armor)


HP: 15 (6d6–6)


Fort: +1 Ref: +2 Will: +5, +2 vs. enchantments


Immune: sleep


Offense

Speed: 30 ft.


Melee: mwk rapier +3 (1d6–1/18–20)


Statistics

Str: 9 Dex: 10 Con: 8 Int: 14 Wis: 12 Cha: 13


Base Atk: +3 CMB: +2 CMD: 12


Feats: Alertness, Iron Will, Skill Focus (Appraise)


Skills: Appraise +11, Bluff +5, Intimidate +5, Knowledge (history, local) +4, Perception +11, Sense Motive +9, Spellcraft +5 (+7 to identify magic item properties)


SQ: elven magic, weapon familiarity


Languages: Common, Elven, Gnome, Halfling


Combat Gear: potion of cure light wounds, acid (2), alchemist’s fire (2), tanglefoot bag, thunderstone


Other Gear: masterwork studded leather, masterwork rapier, magnifying glass, merchant’s scale, silver holy symbol, 638 gp


Description

Elf commoner 6

During Combat: The commoner calls for help, and uses alchemical items to delay attackers.

A shopkeeper stocks a mix of useful supplies and gear for townsfolk and adventurers alike. The stat block above can be used for any typical merchant in a cosmopolitan settlement.

Source: NPC Codex, p. 257