Shopkeeper
Defense
AC: 13, touch 10, flat-footed 13 (+3 armor)
HP: 15 (6d6–6)
Fort: +1 Ref: +2 Will: +5, +2 vs. enchantments
Immune: sleep
Offense
Speed: 30 ft.
Melee: mwk rapier +3 (1d6–1/18–20)
Statistics
Str: 9 Dex: 10 Con: 8 Int: 14 Wis: 12 Cha: 13
Base Atk: +3 CMB: +2 CMD: 12
Feats: Alertness, Iron Will, Skill Focus (Appraise)
Skills: Appraise +11, Bluff +5, Intimidate +5, Knowledge (history, local) +4, Perception +11, Sense Motive +9, Spellcraft +5 (+7 to identify magic item properties)
SQ: elven magic, weapon familiarity
Languages: Common, Elven, Gnome, Halfling
Combat Gear: potion of cure light wounds, acid (2), alchemist’s fire (2), tanglefoot bag, thunderstone
Other Gear: masterwork studded leather, masterwork rapier, magnifying glass, merchant’s scale, silver holy symbol, 638 gp
Description
Elf commoner 6
During Combat: The commoner calls for help, and uses alchemical items to delay attackers.
A shopkeeper stocks a mix of useful supplies and gear for townsfolk and adventurers alike. The stat block above can be used for any typical merchant in a cosmopolitan settlement.
Source: NPC Codex, p. 257
