Characters

Skirmishing Crusader

CR: 3 XP: 800


LG Small humanoid (gnome)


Init: +1 Senses: low-light vision Perception: +5


Aura: courage (10 ft.)


Defense

AC: 17, touch 12, flat-footed 16 (+4 armor, +1 Dex, +1 shield, +1 size)


HP: 36 (4d10+10)


Fort: +11 Ref: +7 Will: +8, +2 vs. illusions


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)


Immune: disease, fear


Offense

Speed: 20 ft.


Melee: mwk longsword +7 (1d6+1/19–20)


Ranged: mwk longbow +8 (1d6/×3)


Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, channel positive energy (DC 16, 2d6), smite evil 2/day (+4 attack and AC, +4 damage)


Spell-Like Abilities: (CL 4th; concentration +8) At will—detect evil 1/day—dancing lights, ghost sound, prestidigitation, speak with animals


Spells Prepared: (CL 1st; concentration +5) 1st—lesser restoration


Statistics

Str: 12 Dex: 12 Con: 15 Int: 10 Wis: 8 Cha: 18


Base Atk: +4 CMB: +4 CMD: 15


Feats: Point-Blank Shot, Weapon Focus (longbow)


Skills: Diplomacy +8, Handle Animal +8, Perception +5, Stealth +6


SQ: aura, code of conduct, lay on hands (2d6, 6/day), mercy (fatigued)


Languages: Common, Gnome, Sylvan


Combat Gear: potion of cure light wounds, potion of invisibility, holy water (2)


Other Gear: chain shirt, light wooden shield, masterwork longbow with 20 arrows, masterwork longsword, cloak of resistance +1, antitoxin, silver holy symbol, 131 gp


Description

Gnome paladin of Erastil 4

During Combat: The paladin attempts to stay out of melee, preferring to use cover and attack with her bow.

A skirmishing crusader often serves as a scout in the army of a noble, or roams the boundaries of civilization, working with rangers to hold the line against evil. She spends her life in the wilds, and as a result can often be awkward and crass.

Source: NPC Codex, p. 113