Storm Hag
This hag’s hair, claws, and teeth crackle with sparks of electricity. Her windswept hair billows up from her brow like a thunderhead.
CR: 7 XP: 3,200
CE Medium monstrous humanoid
Init: +2 Senses: child-scent, darkvision 60 ft. Perception: +14
Defense
AC: 21, touch 13, flat-footed 18 (+2 Dex, +1 dodge, +8 natural)
hp: 85 (10d10+30)
Fort: +6 Ref: +9 Will: +8
Immune: electricity
SR: 18
Offense
Speed: 30 ft., fly 60 ft. (good)
Melee: bite +13 (1d6+3 plus 1d6 electricity), 2 claws +13 (1d4+3 plus 1d6 electricity)
Special Attacks: storm strike, whipping winds
Spell-Like Abilities: (CL 10th; concentration +13) At will—bleed, gust of wind (DC 15), whispering wind 3/day—invisibility, lightning bolt (DC 16), river of wind (DC 17), sleet storm 1/day—control winds (DC 18)
Statistics
Str: 17 Dex: 14 Con: 16 Int: 13 Wis: 13 Cha: 16
Base Atk: +10 CMB: +13 CMD: 26
Feats: Combat Casting, Dodge, Flyby Attack, Mobility, Vital Strike
Skills: Bluff +10, Fly +17, Intimidate +15, Perception +14, Spellcraft +7, Stealth +15
SQ: storm rider
Languages: Common, Giant
Ecology
Environment: any temperate
Organization: solitary or coven (3 hags of any kind)
Treasure: standard
Description
Child-Scent (Ex) A storm hag has the scent ability, but only with respect to humanoid children and immature animals. Thus, she could sniff out a child’s hiding place or a den of wolf pups, but not the child’s parents or the den mother.
Storm Rider (Su) A storm hag is considered two size categories larger for the purpose of wind effects.
Storm Strike (Su) Each time a storm hag makes a successful attack with her bite, claws, or a weapon that is predominantly made of metal, the attack deals an additional 1d6 points of electricity damage.
Whipping Winds (Su) As a standard action, a storm hag can use gust of wind to trip her foes. This ability can only affect one target within 30 feet, and the storm hag uses her normal CMB. The gust of wind doesn’t create its normal effects. The trip attempt does not provoke an attack of opportunity, but casting the spell-like ability does as normal. When the clouds turn gray and the winds pick up into a howl, wise travelers pray that the cause is only a natural tempest and not a storm hag. A storm hag resembles an old woman with a thundercloud of hair. Her mouth hangs open, revealing thin pointed teeth with small arcs of electricity jumping across them. Black talons sprout from her fingertips, likewise crackling with electricity. A storm hag weighs 70 pounds and stands around 4 feet tall, though if she stood up straight she could easily reach 5 feet. STORM HAG COVENS A storm hag is haughty and views her way of doing things as the only proper approach, forcing coven members to ride a fine line between flattery and submission. Coven members gain the child-scent ability as long as they are within 100 feet of the storm hag. In addition, a coven with a storm hag as a member has access to the following additional spell-like abilities: call lightning storm (DC 18), plague storm (DC 19), quench (DC 16), whirlwind (DC 21), and wind wall.
