Successful Merchant
Defense
AC: 10, touch 9, flat-footed 10 (+1 armor, –1 Dex)
HP: 31 (7d8)
Fort: +3 Ref: +2 Will: +9
Offense
Speed: 30 ft.
Melee: mwk silver dagger +5 (1d4–1/19–20)
Ranged: mwk silver dagger +5 (1d4–1/19–20)
Statistics
Str: 9 Dex: 8 Con: 10 Int: 14 Wis: 12 Cha: 13
Base Atk: +5 CMB: +4 CMD: 13
Feats: Alertness, Iron Will, Persuasive, Skill Focus (Appraise, Intimidate)
Skills: Appraise +15, Bluff +11, Diplomacy +13, Handle Animal +6, Intimidate +11, Knowledge (geography) +7, Knowledge (history, nobility) +4, Knowledge (local) +12, Perception +13, Profession (merchant) +11, Ride +9, Sense Motive +13, Survival +2
Languages: Common, Dwarven, Elven
Combat Gear: potion of cure moderate wounds, potion of invisibility
Other Gear: masterwork silver dagger, masterwork rapier, bracers of armor +1, cloak of resistance +1, guard dog, magnifying glass, merchant’s scale, bit and bridle, heavy horses (2), light horse (combat trained), riding saddle, saddlebags, wagon, 720 gp
Description
Human expert 7
During Combat: The expert hides behind his bodyguards or tries to use his potion of invisibility to escape combat. The rapier he wears is only for show, and he defends himself with his dagger.
A successful merchant is pleasant to customers but often an impatient taskmaster to his employees. He has spent a lifetime thinking of ways to avoid physical work and complains if expected to lend a hand. He considers himself better than anyone dumber or poorer than he is.
The above stat block can be used for any skilled NPC whose profession relies on observation, intimidation, and diplomacy, such as a diplomat, innkeeper, lawyer, or caravan leader.
Source: NPC Codex, p. 263
