Taiga Giant
Defense
AC: 26, touch 14, flat-footed 24 (+4 armor, +4 deflection, +2 Dex, +8 natural, –2 size)
HP: 157 (15d8+90)
Fort: +15 Ref: +9 Will: +10
Defensive Abilities: rock catching
Immune: enchantment and illusion spells
Offense
Speed: 30 ft. (40 ft. without armor)
Melee: spear +19/+14/+9 (3d6+15/×3) or 2 slams +19 (1d8+10)
Ranged: rock +11 (2d6+15) or spear +11 (3d6+10/×3)
Space: 15 ft. Reach: 15 ft.
Special Attacks: rock throwing (140 ft.)
Statistics
Str: 31 Dex: 14 Con: 22 Int: 12 Wis: 17 Cha: 15
Base Atk: +11 CMB: +23 CMD: 39
Feats: Alertness, Cleave, Endurance, Iron Will, Lightning Reflexes, Power Attack, Self-Sufficient, Shot on the Run, Vital Strike
Skills: Climb +15, Knowledge (religion) +11, Perception +13, Stealth +6 (+12 in undergrowth), Survival +20, Racial Modifiers +6 Stealth in undergrowth
SQ: spirit summoning
Languages: Common, Giant
Ecology
Environment: cold mountains or forests
Organization: solitary, warband (2–7), or tribe (20–50 plus 30% noncombatants, 1 druid or oracle of 3rd–5th level, 2–4 barbarian or ranger hunters of 3rd–5th level, 1 chieftain barbarian or fighter of 4th–7th level, 2–6 dire bears, 2–6 dire tigers, and 8–12 stone giants)
Treasure: standard (hide armor, spear, other treasure)
Description
Spirit Summoning (Su) Once per day, a taiga giant may perform a 10-minute ritual to tap into the power and insight of his ancestral spirits. These spirits provide a +4 deflection bonus to AC, immunity to enchantment and illusion spells, and one of the following spell effects: bless, endure elements, protection from evil, protection from good, or see invisibility. The effects of a spirit summoning persist for 24 hours.
Source: Pathfinder Roleplaying Game Bestiary 2, p. 131
