Tavern Champion
Defense
AC: 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
HP: 37 (5d10+10)
Fort: +5 Ref: +2 Will: +0
Defensive Abilities: orc ferocity
Offense
Speed: 30 ft.
Melee: unarmed strike +7 (1d3+2) or sap +7 (1d6+2 nonlethal) or warhammer +7 (1d8+3/×3)
Statistics
Str: 14 Dex: 13 Con: 12 Int: 9 Wis: 8 Cha: 10
Base Atk: +5 CMB: +7 CMD: 18
Feats: Combat Reflexes, Improved Bull Rush, Improved Unarmed Strike
Skills: Intimidate +9, Perception +0
SQ: orc blood, weapon familiarity
Languages: Common, Orc
Combat Gear: potions of cure light wounds (2), potion of enlarge person
Other Gear: chain shirt, sap, warhammer, amulet of natural armor +1, 137 gp
Description
Half-orc warrior 5
During Combat: The warrior makes nonlethal unarmed strikes unless an opponent draws a weapon. She uses Improved Bull Rush to throw opponents into tables or through windows. If sorely pressed, she drinks her potion of enlarge person.
A tavern champion is locally famous for boxing, throwing darts, arm wrestling, or just coming out on top in a bar fight. If she’s not in the mood to fight—for example, if she’s just trying to enjoy a meal or drink with friends—she prefers to intimidate rivals into backing down, but still enjoys a good brawl and knocks out anyone who doesn’t take no for an answer.
Besting the tavern champion in a contest of strength earns her respect and admiration (and often a friendly camaraderie) as long as her opponent has good sportsmanship and lets her keep her dignity in defeat. Humiliating her, on the other hand, could result in an ambush beating or acts against the victor’s property or companion creatures.
Source: NPC Codex, p. 268
