Trapsmith
Defense
AC: 19, touch 16, flat-footed 15 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +1 size)
HP: 63 (8d8+24)
Fort: +6 Ref: +12 Will: +4, +2 vs. illusions
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), evasion, improved uncanny dodge, trap sense +2
Offense
Speed: 20 ft.
Melee: mwk dagger +7/+2 (1d3–1/19–20)
Ranged: mwk light crossbow +11 (1d6/19–20)
Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, sneak attack +4d6
Statistics
Str: 8 Dex: 16 Con: 16 Int: 14 Wis: 12 Cha: 10
Base Atk: +6 CMB: +4 CMD: 19
Feats: Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Craft [traps])
Skills: Acrobatics +14 (+10 when jumping), Bluff +11, Climb +10, Craft (traps) +20, Disable Device +19, Escape Artist +14, Knowledge (dungeoneering) +13, Knowledge (engineering) +10, Perception +14, Stealth +18, Use Magic Device +11
SQ: rogue talents (ledge walker, quick disable, resiliency, trap spotter), trapfinding +4
Languages: Common, Draconic, Dwarven, Gnome, Sylvan
Combat Gear: potion of cure moderate wounds, scroll of knock, wand of detect magic (20 charges)
Other Gear: mwk studded leather, mwk dagger, mwk light crossbow with 10 bolts, cloak of resistance +1, goggles of minute seeing, ring of protection +1, mwk artisan’s tools, thieves’ tools, 577 gp
Description
Gnome rogue 8
During Combat: The rogue uses her crossbow to make direct attacks.
This rogue excels at building, setting, and bypassing traps.
Source: NPC Codex, p. 147
