Characters

Tribe (Chieftain)

CR: 10 XP: 9,600


N Medium humanoid


Init: +1 Senses: Perception +2


Defense

AC: 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)


HP: 102 (12d10+36)


Fort: +9 Ref: +5 Will: +3


Offense

Speed: 20 ft.


Melee: +1 human bane greatsword +17/+12/+7 (2d6+7/17–20) or +1 human bane greatsword +19/+14/+9 (4d6+9/17–20) vs. humans or handaxe +16/+11/+6 (1d6+4/×3)


Ranged: longbow +13/+8/+3 (1d8/×3)


Statistics

Str: 19 Dex: 12 Con: 12 Int: 8 Wis: 9 Cha: 10


Base Atk: +12 CMB: +16 CMD: 27


Feats: Critical Focus, Diehard, Endurance, Improved Critical (greatsword), Intimidating Prowess, Lunge, Toughness


Skills: Climb +7, Handle Animal +6, Intimidate +19, Perception +2, Ride +4


Languages: Common


Combat Gear: potion of cure light wounds


Other Gear: hide armor, +1 human bane greatsword, handaxe, longbow with 20 arrows, belt of giant strength +2, 18 gp


Description

Human warrior 12

Boon A chieftain can grant safe passage through lands within 20 miles; no tribes within that area will attack the PCs.

Chieftains lead cannibal tribes and other savage groups through raw strength, fierce cunning, and sheer force of will. A chieftain holds a mighty weapon as a symbol of his leadership and as a warning to those who would challenge him, for the blade has tasted the blood of as many rivals within the tribe as that of enemies from without.

As with shamans and cannibals, chieftains can rule either proud, noble barbarian groups or bestial, degenerate cannibal tribes. A chieftain who claimed his position by virtue of his heroic deeds might have a dragon bane or magical beast bane greatsword instead of the listed weapon, while a powerful cannibal chief might wear the heavier armor and wield the foreign weapons of defeated (and consumed) foes.

Chieftains can also be used as simple, direct gladiators, or even as high-level guardsmen, perhaps in charge of an entire castle’s or city’s guard force. Such guard generals wear heavier armor, usually banded mail or full plate (AC 18 or 20, respectively), and might possess the Power Attack and Cleave feats instead of Endurance and Diehard.

Chieftains are usually found with two raider bodyguards, a shaman, and a dozen cannibals (CR 12). A chieftain might also lead a raiding party of 10 raiders (CR 13) or nine vikings (CR 14).

Source: GameMastery Guide, p. 307