Tunche

Standing on three legs, this creature is a mix of dangerous jungle animals and plants fused into one deadly predator.

CR: 17 XP: 102,400


CN Huge fey


Init: +9 Senses: darkvision 60 ft., low-light vision, scent Perception: +33


Defense

AC: 31, touch 13, flat-footed 26 (+5 Dex, +18 natural, –2 size)


hp: 262 (25d6+175)


Fort: +15 Ref: +19 Will: +19


DR: 15/cold iron and slashing


Offense

Speed: 50 ft., climb 20 ft., swim 20 ft., feather step


Melee: bite +22 (2d8+11/19–20 plus poison), 4 claws +22 (3d6+11)


Space: 15 ft. Reach: 15 ft.


Special Attacks: poison, rend (2 claws, 3d6+16)


Spell-Like Abilities: (CL 20th; concentration +27) Constant—speak with plants, tongues At will—burst of nettles (DC 20), entangle (DC 18), tree shape, tree stride, ventriloquism, warp wood (DC 19) 7/day—diminish plants, plant growth, wall of thorns 3/day—control plants (DC 25), move earth, true seeing


Statistics

Str: 33 Dex: 21 Con: 24 Int: 12 Wis: 20 Cha: 25


Base Atk: +12 CMB: +25 (+27 bull rush) CMD: 40 (42 vs. bull rush, 42 vs. trip)


Feats: Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)


Skills: Acrobatics +21 (+29 when jumping), Bluff +22, Climb +19, Intimidate +32, Knowledge (geography) +29, Knowledge (nature) +29, Perception +33, Sense Motive +33, Stealth +25 (+33 in forests), Swim +19, Racial Modifiers +8 Acrobatics when jumping, +8 Stealth in forests


SQ: change shape (Small or Medium humanoid; alter self), sound mimicry (sounds and voices)


Languages: Aklo, Sylvan, speak with plants, tongues


Ecology

Environment: warm forests


Organization: solitary


Treasure: standard


Description

Feather Step (Su) A tunche in a forest ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.

Poison (Ex) Bite—injury; save Fort DC 29; frequency 1/round for 6 rounds; effect 1d4 Con and 1d4 Wis plus nauseated for 1 round; cure 2 consecutive saves.

A tunche is a bizarre forest creature with twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider’s head and a jungle orchid. Although it has plant and animal features, a tunche is neither plant nor animal and is immune to effects that specifically target such creatures.

Considering itself the ultimate protector of the jungle, a tunche prowls its domain in search of any who might despoil this vibrant and lush environment. If a tunche encounters travelers who treat the jungle with proper respect, it might simply observe them or demand an offering in exchange for allowing them to pass through its territory.

A tunche especially enjoys toying with its victims, using its magic to confuse and mislead its opponents. A tunche rarely kills a foe without toying with it first, unless the target is actively harming plants or animals.

A tunche stands 20 feet tall and weighs 4,000 pounds.

Source: Pathfinder Roleplaying Game Bestiary 4