Characters

Tunnel Rat

CR: 5 XP: 1,600


N Small humanoid (gnome)


Init: +3 Senses: low-light vision Perception: +12


Defense

AC: 19, touch 15, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 size)


HP: 49 (6d10+12)


Fort: +6 Ref: +8 Will: +3, +2 vs. illusions


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)


Immune: poison


Offense

Speed: 20 ft.


Melee: mwk dagger +9/+4 (1d3+1/19–20)


Ranged: +1 light crossbow +12 (1d6+1/19–20) or mwk dagger +11/+6 (1d3+1/19–20)


Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, favored enemy (elves +2, goblinoids +4)


Spells Prepared: (CL 3rd; concentration +4) 1st—alarm, delay poison


Statistics

Str: 12 Dex: 16 Con: 12 Int: 12 Wis: 13 Cha: 10


Base Atk: +6 CMB: +6 CMD: 20


Feats: Dodge, Endurance, Point-Blank Shot, Precise Shot, Rapid Reload, Weapon Focus (light crossbow)


Skills: Acrobatics +8 (+4 when jumping), Climb +6, Knowledge (dungeoneering, nature) +10, Knowledge (engineering) +4, Perception +12, Stealth +15, Survival +10


SQ: favored terrain (underground +2), hunter’s bond (companion), track +3, wild empathy +6


Languages: Common, Gnome, Sylvan


Combat Gear: +1 flaming arrows (6), potion of barkskin, potion of cure moderate wounds, smokesticks (2)


Other Gear: masterwork chain shirt, +1 light crossbow with 20 bolts, masterwork dagger, 167 gp


Description

Gnome ranger 6

Before Combat: The ranger casts delay poison.

During Combat: The ranger uses Precise Shot to help allies in melee.

Base Statistics: Without delay poison, the ranger’s statistics are Immune none.

A tunnel rat patrols twisting passages underground.

Source: NPC Codex, p. 130