Undead Slayer
Defense
AC: 25, touch 14, flat-footed 23 (+6 armor, +2 deflection, +2 Dex, +5 natural)
HP: 132 (16d10+40)
Fort: +17 Ref: +15 Will: +10
Defensive Abilities: improved evasion
Resist: electricity 30
Immune: cold (120 points), fire (120 points), poison
Offense
Speed: 40 ft.
Melee: +1 holy scimitar +21/+16/+11/+6 (1d6+6/18–20), +1 undead-bane light hammer +21/+16/+11 (1d4+6)
Ranged: mwk composite longbow +19/+14/+9/+4 (1d8+5/×3)
Special Attacks: favored enemy (aberrations +2, evil outsiders +2, humans +2, undead +8)
Spells Prepared: (CL 13th; concentration +15) 4th—freedom of movement 3rd—remove disease (2) 2nd—barkskin, owl’s wisdom, protection from energy (2) 1st—calm animals, delay poison, longstrider, resist energy
Statistics
Str: 20 Dex: 14 Con: 14 Int: 10 Wis: 14 Cha: 8
Base Atk: +16 CMB: +21 CMD: 35
Feats: Cleave, Double Slice, Endurance, Great Fortitude, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Improved Vital Strike, Point-Blank Shot, Power Attack, Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Focus (light hammer, scimitar)
Skills: Acrobatics +17 (+21 when jumping), Climb +13, Heal +15, Knowledge (dungeoneering) +8, Knowledge (local, planes) +5, Knowledge (nature) +6, Knowledge (religion) +15, Perception +21, Perform (string) +1, Ride +10, Spellcraft +13, Stealth +21, Survival +15, Swim +13
SQ: camouflage, favored terrain (forest +2, underground +4, urban +4), hunter’s bond (companions), quarry, swift tracker, track +8, wild empathy +15, woodland stride
Languages: Common
Combat Gear: necklace of fireballs (type I), potion of blur, potion of bull’s strength, potions of cure serious wounds (2), potions of hide from undead (5), potions of lesser restoration (2), silversheen, alchemical silver arrows (20), holy water (4)
Other Gear: +2 chain shirt, +1 holy scimitar, +1 undead-bane light hammer, masterwork composite longbow (+5 Str) with 20 arrows, belt of mighty constitution +2, cloak of resistance +3, ring of protection +2, 743 gp
Description
Human ranger 16
Before Combat: The ranger casts barkskin, delay poison, freedom of movement, longstrider, protection from energy (cold, fire), and resist energy (electricity).
During Combat: The ranger allows herself to be surrounded by weak undead so she can use Great Cleave and Power Attack.
Base Statistics: Without barkskin, delay poison, longstrider, protection from energy, and resist energy, the ranger’s statistics are AC 20, touch 14, flat-footed 18; Immune none; Resist none; Speed 30 ft.; Skills Acrobatics +17.
An undead slayer’s sole purpose is to destroy undead.
Seijal Nightbane: With a combination of relentless determination and cold efficiency, Seijal seeks out places where undead are known to lurk, attracts their attention, then destroys any that crawl forth.
Source: NPC Codex, p. 139
