Characters

Ustalav: Hedge Witch

CR: 2 XP: 600


CN Medium humanoid (human)


Init: –1 Senses: Perception +5


Defense

AC: 9, touch 9, flat-footed 9 (–1 Dex)


HP: 10 (4d6–4)


Fort: +0 Ref: +0 Will: +7


Offense

Speed: 30 ft.


Melee: dagger +0 (1d4–2/19–20)


Spells Prepared: (CL 4th; concentration +7) 2nd—see invisibility 1st—bless, comprehend languages, protection from evil 0—detect magic, guidance, read magic


Statistics

Str: 7 Dex: 9 Con: 8 Int: 12 Wis: 17 Cha: 13


Base Atk: +2 CMB: +0 CMD: 9


Feats: Alertness, Animal Affinity, Brew Potion, Persuasive


Skills: Craft (alchemy) +5, Diplomacy +4, Handle Animal +7, Heal +10, Intimidate +7, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +7, Knowledge (planes) +5, Knowledge (religion) +5, Profession (fortune teller) +7, Profession (herbalist) +7, Ride +0, Spellcraft +5, Stealth +2


SQ: summon familiar (cat)


Languages: Common, Varisian


Combat Gear: potion of invisibility


Other Gear: dagger alchemist’s kit, collection of charms, wards, and unguents harrow deck, healer’s kit


Description

Human (middle-aged) adept 4

Many communities turn to a local dabbler or hedge witch for their inexpensive folk magic, as the powers of clerics and sorcerers are too expensive for them to afford. These minor casters counsel townsfolk on matters of love or weather, mix medicines and potions, expel spirits, create charms, read fortunes, or do anything else that makes ends meet. Hedge witches usually live on the fringes of civilization and are just as often feared as loved by the communities to which they cater.

Source: NPC Guide, p. 53