Ustalav: Hedge Witch
Defense
AC: 9, touch 9, flat-footed 9 (–1 Dex)
HP: 10 (4d6–4)
Fort: +0 Ref: +0 Will: +7
Offense
Speed: 30 ft.
Melee: dagger +0 (1d4–2/19–20)
Spells Prepared: (CL 4th; concentration +7) 2nd—see invisibility 1st—bless, comprehend languages, protection from evil 0—detect magic, guidance, read magic
Statistics
Str: 7 Dex: 9 Con: 8 Int: 12 Wis: 17 Cha: 13
Base Atk: +2 CMB: +0 CMD: 9
Feats: Alertness, Animal Affinity, Brew Potion, Persuasive
Skills: Craft (alchemy) +5, Diplomacy +4, Handle Animal +7, Heal +10, Intimidate +7, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +7, Knowledge (planes) +5, Knowledge (religion) +5, Profession (fortune teller) +7, Profession (herbalist) +7, Ride +0, Spellcraft +5, Stealth +2
SQ: summon familiar (cat)
Languages: Common, Varisian
Combat Gear: potion of invisibility
Other Gear: dagger alchemist’s kit, collection of charms, wards, and unguents harrow deck, healer’s kit
Description
Human (middle-aged) adept 4
Many communities turn to a local dabbler or hedge witch for their inexpensive folk magic, as the powers of clerics and sorcerers are too expensive for them to afford. These minor casters counsel townsfolk on matters of love or weather, mix medicines and potions, expel spirits, create charms, read fortunes, or do anything else that makes ends meet. Hedge witches usually live on the fringes of civilization and are just as often feared as loved by the communities to which they cater.
Source: NPC Guide, p. 53
