Characters

Varisia: Sczarni Legbreaker

CR: 1 XP: 400


CN Medium humanoid (human)


Init: –1 Senses: Perception +4


Defense

AC: 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)


HP: 20 (3 HD; 1d8+2d10+5)


Fort: +4 Ref: –1 Will: +4


Offense

Speed: 30 ft.


Melee: unarmed strike +4 (1d3+2)


Ranged: acid flask +1 (1d6 acid)


Statistics

Str: 15 Dex: 8 Con: 12 Int: 9 Wis: 10 Cha: 11


Base Atk: +2 CMB: +4 (+6 grapple) CMD: 13 (15 vs. grapple)


Feats: Improved Grapple, Improved Unarmed Strike, Iron Will


Skills: Intimidate +6, Knowledge (geography) +3, Knowledge (local) +3, Perception +4, Sense Motive +5, Stealth +3


Languages: Common, Varisian


Combat Gear: acid flasks (2), potion of cure light wounds


Other Gear: leather armor, pocketed scarf


Description

Human expert 1/warrior 2

Not every Varisian is blessed with a silver tongue, and generations of wandering alongside the fearsome Shoanti tribes has gifted the roamers with unusual puissance. With hands large enough to wrap around a man’s throat and legendary fearlessness, the legbreakers of the Sczarni are every bit as effective as, if less subtle than, the organization’s confidence men and smugglers. A quality legbreaker prides himself on personal skill and cultivating a terrifying reputation, and most prefer the use of their bare hands for violence to feed this aura of menace. But ultimately, winning the fight is far more important than how it’s done, and a reputation for dirty fighting frightens just as many shopkeeps.

Source: NPC Guide, p. 53