Village Elder
Defense
AC: 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
HP: 28 (8d6)
Fort: +1 Ref: +3 Will: +6
Defensive Abilities: orc ferocity
Offense
Speed: 30 ft.
Melee: mwk spear +4 (1d8–1/×3)
Statistics
Str: 9 Dex: 12 Con: 8 Int: 12 Wis: 14 Cha: 12
Base Atk: +4 CMB: +3 CMD: 14
Feats: Alertness, Iron Will, Persuasive, Toughness
Skills: Bluff +5, Diplomacy +7, Intimidate +9, Knowledge (local) +9, Perception +4, Perform (oratory) +5, Sense Motive +12
SQ: orc blood, weapon familiarity
Languages: Common, Giant, Orc
Combat Gear: potion of cure moderate wounds, potion of invisibility
Other Gear: masterwork chain shirt, masterwork spear, courtier’s outfit, bit and bridle, light horse, riding saddle, 4, 731 gp
Description
Half-orc commoner 8
During Combat: The commoner calls for help, then fights defensively or uses total defense until allies arrive.
As a respected person in her community, an elder takes it upon herself to stand up to any troublemakers in her village despite her advancing years. She maintains a fine political balance between the clergy, merchants, and commoners in her town, using diplomacy and information to defuse arguments.
If anyone attacks the elder, she calls for guards (warriors 3) and recruits (warriors 1) to protect her, and most other townsfolk call for additional help if they can not or dare not assist her directly.
Source: NPC Codex, p. 258
