Characters

Village Elder

CR: 6 XP: 2,400


CN Medium humanoid (human, orc)


Init: +1 Senses: darkvision 60 ft. Perception: +4


Defense

AC: 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)


HP: 28 (8d6)


Fort: +1 Ref: +3 Will: +6


Defensive Abilities: orc ferocity


Offense

Speed: 30 ft.


Melee: mwk spear +4 (1d8–1/×3)


Statistics

Str: 9 Dex: 12 Con: 8 Int: 12 Wis: 14 Cha: 12


Base Atk: +4 CMB: +3 CMD: 14


Feats: Alertness, Iron Will, Persuasive, Toughness


Skills: Bluff +5, Diplomacy +7, Intimidate +9, Knowledge (local) +9, Perception +4, Perform (oratory) +5, Sense Motive +12


SQ: orc blood, weapon familiarity


Languages: Common, Giant, Orc


Combat Gear: potion of cure moderate wounds, potion of invisibility


Other Gear: masterwork chain shirt, masterwork spear, courtier’s outfit, bit and bridle, light horse, riding saddle, 4, 731 gp


Description

Half-orc commoner 8

During Combat: The commoner calls for help, then fights defensively or uses total defense until allies arrive.

As a respected person in her community, an elder takes it upon herself to stand up to any troublemakers in her village despite her advancing years. She maintains a fine political balance between the clergy, merchants, and commoners in her town, using diplomacy and information to defuse arguments.

If anyone attacks the elder, she calls for guards (warriors 3) and recruits (warriors 1) to protect her, and most other townsfolk call for additional help if they can not or dare not assist her directly.

Source: NPC Codex, p. 258