Characters

Warren Chief

CR: 16 XP: 76,800


LN Small humanoid (gnome)


Init: +2 Senses: Perception +23


Defense

AC: 30, touch 24, flat-footed 27 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +4 monk, +2 natural, +1 size, +4 Wis)


HP: 104 (17d8+24)


Fort: +13 Ref: +14 Will: +16, +2 vs. enchantments


Defensive Abilities: improved evasion


Immune: disease, fire (60 points), poison


SR: 27


Offense

Speed: 70 ft.


Melee: +1 unarmed strike +18/+13/+8 (2d6+4) or +1 ki focus kama +17/+12/+7 (1d4+4) or +1 unarmed strike flurry of blows +20/+20/+15/+15/+10/+10/+5 (2d6+4)


Ranged: mwk shuriken +16/+11/+6 (1d1+3) or mwk shuriken flurry of blows +16/+16/+11/+11/+6/+6/+1 (1d1+3)


Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, flurry of blows, quivering palm (1/day, DC 22), stunning fist (17/day, DC 22)


Statistics

Str: 17 Dex: 15 Con: 12 Int: 12 Wis: 18 Cha: 10


Base Atk: +12 CMB: +19 (+21 trip) CMD: 37 (39 vs. trip)


Feats: Acrobatic Steps, Blind-Fight, Combat Reflexes, Deadly Aim, Dodge, Improved Trip, Improved Unarmed Strike, Mobility, Nimble Moves, Point-Blank Shot, Power Attack, Precise Shot, Scorpion Style, Spring Attack, Stunning Fist, Weapon Focus (unarmed strike)


Skills: Acrobatics +20 (+53 when jumping), Climb +16, Craft (pottery) +8, Diplomacy +4, Disable Device +7, Knowledge (dungeoneering, engineering) +6, Knowledge (history) +7, Perception +23, Sense Motive +15, Stealth +24, Survival +8, Swim +7


SQ: abundant step, diamond body, diamond soul, fast movement, high jump, ki pool (12 points, adamantine, lawful, magic), maneuver training, purity of body, slow fall 80 ft., timeless body, wholeness of body


Languages: Common, Dwarven, Gnome, Sylvan, tongue of the sun and moon


Combat Gear: elemental gem (earth), potion of barkskin, potion of cure moderate wounds, potion of cure serious wounds, potion of invisibility, potion of protection from energy (fire), salve of slipperiness


Other Gear: +1 ki focus kama, masterwork shuriken (40), amulet of mighty fists +1, belt of giant strength, bracers of armor +4, cloak of resistance +2, headband of inspired wisdom +2, ring of protection +2, slippers of spider climbing, 200 gp


Description

Gnome monk 17

Before Combat: The monk drinks his potions of barkskin and protection from energy (fire) if he has had time to study his foes’ weaknesses. When fighting in cramped or narrow areas, he instead drinks his potion of invisibility and coats an area of the floor with his salve of slipperiness. He then waits for foes to enter the greased area before attacking.

During Combat: The monk uses his kama in conjunction with Spring Attack and Improved Trip to knock foes prone, potentially using the kama’s ki focus special ability to channel his Stunning Fist. If he has successfully tripped foes with his salve of slipperiness, he activates his slippers of spider climbing so he doesn’t have to cross the slippery floor, and uses flurry of blows with his shuriken. If outnumbered, he uses his elemental gem and flanks with the earth elemental.

Base Statistics: Without barkskin and protection from energy, the monk’s statistics are Immune disease, poison; AC 28, touch 24, flat-footed 25.

Sometimes adventuring monks return home to serve their communities as chiefs, lawgivers, and protectors. Such towns and villages are thus far more dangerous to assault than one might expect.

Source: NPC Codex, p. 108