Werebear (Human Form)
CR: 4 XP: 1,200
CG Medium humanoid (human, shapechanger)
Init: +2 Senses: low-light vision, scent Perception: +8
Defense
AC: 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 natural)
hp: 38 (4d10+12)
Fort: +6 Ref: +6 Will: +2
DR: 10/silver
Offense
Speed: 30 ft.
Melee: mwk battleaxe +10 (1d8+4/×3), bite +3 (1d6+2 plus curse of lycanthropy), claw +3 (1d6+4 plus grab)
Ranged: mwk throwing axe +7 (1d6+4)
Special Attacks: favored enemy (orcs +2)
Spells Prepared: (CL 1st; concentration +2) 1st—detect poison
Statistics
Str: 18 Dex: 14 Con: 15 Int: 12 Wis: 12 Cha: 8
Base Atk: +4 CMB: +8 (+12 grapple) CMD: 20
Feats: Endurance, Point-Blank Shot, Power Attack, Run, Weapon Focus (battleaxe)
Skills: Climb +9, Handle Animal +6, Heal +8, Knowledge (nature) +8, Perception +8, Stealth +7, Survival +8, Swim +9
SQ: change shape (human, hybrid, and bear; polymorph), favored terrain (forest +2), hunter’s bond (companions), lycanthropic empathy (bears and dire bears), track +2 In their humanoid forms, werebears tend to be muscular and broad-shouldered, with stark facial features and dark eyes. Their hair is usually red, brown, or black, and they look like they are used to a lifetime of hard work. Though by far the most benign of common lycanthropes, werebears are shunned by most normal folk, who fear and mistrust their animal transformations. Most live as recluses in forested areas or in small family units among their own kind. They avoid confrontations with strangers but do not hesitate to drive evil humanoids out of their territory. Some werebears are angry and violent, because of either temperament or a lifetime of harassment from others, and these mean ones aren’t afraid to put an axe in a trespasser’s face or eat someone who pushes them too far. Cool-headed werebears don’t like to speak of these individuals with strangers. Lurker in Light–Lycanthrope, Werebear Lurker in Light–Lycanthrope, Werebear 530 66 530 6 Lycanthrope, Wereboar This potbellied creature has the body of a man and the head of a crazed boar. Large tusks jut from his upper jaw.
Languages: Common
Ecology
Environment: any forests
Treasure: NPC gear (chain shirt, masterwork battleaxe
Description
Human natural werebear ranger 4
2 masterwork throwing axes, other treasure) Werebear (Hybrid Form) XP 1,200 Human natural werebear ranger 4 LG Medium humanoid (human, shapechanger) Init +2; Senses low-light vision, scent; Perception +8 Str 18, Dex 14, Con 15, Int 12, Wis 12, Cha 8 Base Atk +4; CMB +8 (+12 grapple); CMD 20 Feats Endurance, Point-Blank Shot, Power Attack, Run, Weapon Focus (battleaxe) Skills Climb +9, Handle Animal +6, Heal +8, Knowledge (nature) +8, Perception +8, Stealth +7, Survival +8, Swim +9 Languages Common SQ change shape (human, hybrid, and bear; polymorph), favored terrain (forest +2), hunter’s bond (companions), lycanthropic empathy (bears and dire bears), track +2 In their humanoid forms, werebears tend to be muscular and broad-shouldered, with stark facial features and dark eyes. Their hair is usually red, brown, or black, and they look like they are used to a lifetime of hard work. Though by far the most benign of common lycanthropes, werebears are shunned by most normal folk, who fear and mistrust their animal transformations. Most live as recluses in forested areas or in small family units among their own kind.
They avoid confrontations with strangers but do not hesitate to drive evil humanoids out of their territory.
Some werebears are angry and violent, because of either temperament or a lifetime of harassment from others, and these mean ones aren’t afraid to put an axe in a trespasser’s face or eat someone who pushes them too far. Cool-headed werebears don’t like to speak of these individuals with strangers.
Lurker in Light–Lycanthrope, Werebear Lurker in Light–Lycanthrope, Werebear 530 66 530 6 Lycanthrope, Wereboar This potbellied creature has the body of a man and the head of a crazed boar. Large tusks jut from his upper jaw.
