Detect Poison

School: divination


Level: Arcanist 0, Wizard 0, Sorcerer 0, Witch 0, Shaman 0, Druid 0, Hunter 0, Ranger 1, Cleric 0, Oracle 0, Warpriest 0, Inquisitor 0, Antipaladin 1, Paladin 1, Psychic 0, Mesmerist 0, Occultist 0



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Area: one creature, one object, or a 5-foot cube


Target: creature (1) or object (1) or 5-foot cube (1)


Duration: instantaneous


Saving Throw: none


Spell Resistance: no


Source: Pathfinder Core Rulebook

Description

You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.