Wihsaak
CR: 6 XP: 2,400
NE Medium outsider (evil, extraplanar, sahkil)
Init: +7 Senses: darkvision 60 ft., low-light vision Perception: +12
Defense
AC: 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp: 68 (8d10+24)
Fort: +5 Ref: +9 Will: +7
DR: 10/good
Resist: cold 10, electricity 10, sonic 10
Immune: death effects, disease, fear effects, poison
SR: 17
Offense
Speed: 50 ft., fly 80 ft. (perfect)
Melee: 4 claws +12 (1d6+3)
Special Attacks: droning madness, look of fear (30 ft.,, DC 18), spirit touch
Spell-Like Abilities: (CL 8th; concentration +10) At will—blur, detect magic, greater teleport (self plus 50 lbs. of objects only), vomit swarm 1/day—see invisibility, suggestion (DC 15), unholy blight (DC 16)
Statistics
Str: 16 Dex: 17 Con: 16 Int: 11 Wis: 12 Cha: 14
Base Atk: +8 CMB: +11 CMD: 25
Feats: Combat Reflexes, Dodge, Improved Initiative, Weapon Focus (claw)
Skills: Acrobatics +10, Bluff +10, Fly +15, Intimidate +11, Knowledge (local) +7, Knowledge (planes) +7, Perception +12, Sense Motive +12, Stealth +14
SQ: easy to call, emotional focus, skip between, swarmwalking
Languages: Abyssal, Celestial, Infernal, telepathy 100 ft.
Ecology
Environment: any (Ethereal Plane)
Organization: solitary or swarm (2–12)
Treasure: standard
Description
Droning Madness (Ex) As a standard action, a wihsaak can beat its wings in a way that creates a maddening droning sound that numbs the mind of all intelligent creatures within 100 feet. Creatures within this area must succeed at a DC 16 Will save or become confused for 1 round. The wihsaak can maintain this effect in subsequent rounds as a move action. This is a sonic mind-affecting effect, and the save DC is Charisma-based.
Look of Fear (Su) A creature affected by a wihsaak’s gaze is shaken for 1d4 rounds.
Swarmwalking (Su) A wihsaak is immune to damage or distraction effects caused by swarms.
Wihsaaks prey on the fear of creeping, crawling, and buzzing insects. Instead of whispering from the shadows, wihsaaks blatantly present their unnerving insectile forms to frighten and demoralize humanoid mortals.
Wihsaaks use their suggestion spell-like ability to coerce victims into terrifying circumstances and make them believe that their horrific actions are their own ideas. Wihsaaks savor their targets’ fear, drawing it out whenever possible. When facing a group of enemies, wihsaaks don’t immediately attack foes affected by their fear effects, and instead try to frighten all possible enemies before delivering the killing blows so as to properly season their prey in terror. When these sahkils do finally attack, their claws rip and tear flesh as easily as paper.
Wihsaaks stand 7 feet tall, have a 5-foot wingspan, and weigh around 170 pounds.
