| Alchemist |
d8. |
4 + Int modifier. |
Any. |
| Aldori Swordlord |
d10 |
2 + Int modifier. |
|
| Antipaladin |
d10. |
2 + Int modifier. |
Chaotic evil. |
| Arcane Archer |
d10 |
4 + Int modifier. |
Arcane archers can be of any alignment. Elf or half-elf arcane archers tend to be free-spirited and are rarely lawful. Similarly, it is uncommon for elven arcane archers to be evil, and overall the path of the arcane archer is more often pursued by good or neutral characters. |
| Arcane Trickster |
d6 |
4 + Int modifier. |
All arcane tricksters have a penchant for mischief and thievery, and are therefore never lawful. Although they sometimes acquire their magical abilities through the studious path of wizardry, their magical aptitude more often stems from a sorcerous bloodline. As such, many arcane tricksters are of a chaotic alignment. |
| Arcanist |
d6. |
2 + Int modifier. |
Any. |
| Archmage |
+3 hp/tier |
|
|
| Arclord of Nex |
d6 |
2 + Int modifier. |
|
| Argent Dramaturge |
d6 |
4 + Int modifier. |
|
| Asavir |
d10 |
4 + Int modifier. |
|
| Aspis Agent |
d8 |
4 + Int modifier. |
|
| Assassin |
d8 |
4 + Int modifier. |
Due to its necessary selfishness and callous indifference toward taking lives, the assassin class attracts those with evil alignments more than any others. Because the profession requires a degree of self-discipline, chaotic characters are ill suited to becoming these shadowy killers. Neutral characters sometimes become assassins, frequently thinking of themselves as simple professionals performing a job, yet the nature of their duties inevitably pushes them toward an evil alignment. |
| Barbarian |
d12. |
4 + Int modifier. |
Any nonlawful. |
| Barbarian (Unchained) |
d12. |
4 + Int modifier. |
Any nonlawful. |
| Bard |
d8. |
6 + Int modifier. |
Any. |
| Battle Herald |
d10 |
4 + Int modifier. |
|
| Bellflower Tiller |
d8 |
6 + Int modifier. |
|
| Blackfire Adept |
d6 |
4 + Int modifier. |
|
| Bloatmage |
d6 |
2 + Int modifier. |
Bloatmages have no particular alignment, but their single-minded focus on the goal of attaining greater magical ability (and the general public’s prurient abhorrence of their ritualistic self-mutilation) tends to make them at least partially neutral. |
| Bloodrager |
d10. |
4 + Int modifier. |
Any. |
| Brawler |
d10. |
4 + Int modifier. |
Any. |
| Brother of the Seal |
d8 |
4 + Int modifier. |
|
| Cavalier |
d10. |
4 + Int modifier. |
Any. |
| Champion |
+5 hp/tier |
|
|
| Cleric |
d8. |
2 + Int modifier. |
A cleric’s alignment must be within one |
| Cyphermage |
d6 |
4 + Int modifier. |
|
| Daggermark Poisoner |
d8 |
4 + Int modifier. |
|
| Dawnflower Dissident |
d8 |
2 + Int modifier. |
|
| Death Slayer |
d8 |
4 + Int modifier. |
|
| Demoniac |
d8 |
2 + Int modifier |
|
| Divine Scion |
d8 |
2 + Int modifier. |
|
| Dragon Disciple |
d12 |
2 + Int modifier. |
Dragon disciples can be of any alignment, although they tend to be more chaotic than lawful. Those dragon disciples that assume the traits of chromatic dragons, such as bestial white and fearsome red dragons, have a proclivity for evil. Conversely, those that take after the metallic dragons, such as stoic brass and chivalric gold dragons, are often of good alignments. |
| Druid |
d8. |
4 + Int modifier. |
Any neutral. |
| Duelist |
d10 |
4 + Int modifier. |
Duelists can be of any alignment, although since most hail from backgrounds as rogues or bards, they tend to eschew lawful behavior. Lawful duelists are not unheard of, however, and such duelists often adhere to a strict code of honor, refusing to attack unarmed or obviously inferior opponents. |
| Eldritch Knight |
d10 |
2 + Int modifier. |
The road to becoming an eldritch knight is as varied as the paths leading to apprenticeship under a wizard or a career as a soldier, and eldritch knights can therefore be of any alignment. Maintaining a balance between studies of arcane lore and martial techniques requires great discipline, however, and for that reason many favor lawful alignments. |
| Fighter |
d10. |
2 + Int modifier. |
Any. |
| Genie Binder |
d6 |
2 + Int modifier. |
|
| Godling Path Abilities |
|
|
|
| Golden Legionnaire |
d10 |
2 + Int modifier. |
|
| Gray Corsair |
d8 |
4 + Int modifier. |
|
| Gray Gardener |
d8 |
6 + Int modifier. |
|
| Green Faith Acolyte |
d8 |
4 + Int modifier. |
|
| Guardian |
+5 hp/tier |
|
|
| Gunslinger |
d10. |
4 + Int modifier. |
Any. |
| Halfling Opportunist |
d8 |
6 + Int modifier. |
Halfling opportunists view deception and taking advantage of others as a way of life. This makes it very difficult (but not impossible) for lawful characters that choose this prestige class to stick to their principles. |
| Harrower |
d6 |
2 + Int modifier. |
|
| Hellknight |
d10 |
2 + Int modifier. |
|
| Hellknight Signifer |
d8 |
2 + Int modifier. |
|
| Hierophant |
+4 hp/tier |
|
|
| Holy Vindicator |
d10 |
2 + Int modifier. |
While lawful vindicators are somewhat more common, vindicators may be of any alignment. |
| Horizon Walker |
d10 |
6 + Int modifier. |
Anyone can crave new vistas and constant travel, and thus a horizon walker can be of any alignment. |
| Hunter |
d8. |
6 + Int modifier. |
Any neutral. |
| Inner Sea Pirate |
|
6 + Int modifier. |
Inner Sea pirates are often chaotic and rarely good, but can be any nonlawful alignment. |
| Inquisitor |
d8. |
6 + Int modifier. |
An inquisitor’s alignment must be within |
| Investigator |
d8. |
6 + Int modifier. |
Any. |
| Knight of Ozem |
d10 |
4 + Int modifier. |
|
| Lantern Bearer |
d10 |
4 + Int modifier. |
|
| Loremaster |
d6 |
4 + Int modifier. |
Most loremasters cannot be bothered with distracting and pointless philosophies such as ethics, and so tend to be neutral, neutral good, or neutral evil. |
| Low Templar |
d10 |
2 + Int modifier. |
|
| Magaambyan Arcanist |
d6 |
2 + Int modifier. |
|
| Magus |
d8. |
2 + Int modifier. |
Any. |
| Mammoth Rider |
d12 |
4 + Int modifier. |
|
| Marshal |
+4 hp/tier |
|
|
| Master Chymist |
d10 |
2 + Int modifier. |
A master chymist actually has two alignments (see the mutagenic form ability). The only restriction on these alignments is that they cannot be exactly the same. |
| Master Spy |
d8 |
6 + Int modifier. |
The practice of espionage demands discipline and a certain amount of moral and ethical flexibility; more master spies are neutral than lawful or chaotic. |
| Monk |
d8. |
4 + Int modifier. |
Any lawful. |
| Monk (Unchained) |
d10. |
4 + Int modifier. |
Any lawful. |
| Mystic Theurge |
d6 |
2 + Int modifier. |
The motivations of a mystic theurge rarely stem from a sense of altruism or philanthropy, so most tend to be neutral, neutral good, or neutral evil. Lawful mystic theurges, whether good, neutral, or evil, are rarer, and often use their powers for either the benefit—or control—of society. Chaotic mystic theurges are rarer still, as the calling generally requires great personal discipline. |
| Nature Warden |
d8 |
4 + Int modifier. |
Nature wardens tend toward nonevil alignments, as many pursue their profession out of a desire to help and protect others. Occasionally evil wardens can be found turning the bitter realities of the wild upon their enemies or guarding natural sites tainted by dark fey. |
| Ninja |
d8. |
8 + Int modifier. |
Any. |
| Noble Scion |
d8 |
6 + Int modifier. |
|
| Oracle |
d8. |
4 + Int modifier. |
Any. |
| Paladin |
d10. |
2 + Int modifier. |
Lawful good. |
| Pathfinder Chronicler |
d8 |
8 + Int modifier. |
A Pathfinder chronicler’s alignment largely determines her motivations. Good characters tend to view their missions as noble ventures, neutral characters seek to preserve knowledge for knowledge’s sake, and evil characters are driven by an urge to accumulate wealth and add to their own glory. |
| Pathfinder Delver |
d8 |
8 + Int modifier. |
|
| Pathfinder Savant |
d6 |
2 + Int modifier. |
|
| Pit Fighter |
d10 |
2 + Int modifier. |
|
| Prophet of Kalistrade |
d8 |
4 + Int modifier. |
|
| Rage Prophet |
d10 |
4 + Int modifier. |
Rage prophets may be of any nonlawful alignment, but chaotic alignments are more common, as they are in the barbarian tribes from which they hail. Wandering rage prophets are usually chaotic, living apart from any tribe and the tribal structure of their heritage as they take up the adventuring life. |
| Ranger |
d10. |
6 + Int modifier. |
Any. |
| Razmiran Priest |
d8 |
4 + Int modifier. |
|
| Red Mantis Assassin |
d8 |
6 + Int modifier. |
|
| Riftwarden |
d8 |
4 + Int modifier. |
|
| Rivethun Emissary |
d8 |
4 + Int modifier. |
|
| Rogue |
d8. |
8 + Int modifier. |
Any. |
| Rogue (Unchained) |
d8. |
8 + Int modifier. |
Any. |
| Samurai |
d10. |
4 + Int modifier. |
Any. |
| Sanguine Angel |
d10 |
2 + Int modifier. |
|
| Shadowdancer |
d8 |
6 + Int modifier. |
Because of their nature as visually duplicitous tricksters, shadowdancers do not fit comfortably into the lawful category, as many use their talents to avoid the eyes of legitimate authority. Yet though they are allies of darkness, shadowdancers are neither inherently evil nor predisposed to good. To them, the darkness is simply the darkness, without any of the usual moral connotations made by the unenlightened. |
| Shaman |
d8. |
4 + Int modifier. |
Any. |
| Shieldmarshal |
d10 |
4 + Int modifier. |
|
| Skald |
d8. |
4 + Int modifier. |
Any. |
| Skyseeker |
d10 |
4 + Int modifier. |
|
| Slayer |
d10. |
6 + Int modifier. |
Any. |
| Sleepless Detective |
d8 |
4 + Int modifier. |
|
| Sorcerer |
d6. |
2 + Int modifier. |
Any. |
| Souldrinker |
d6 |
2 + Int modifier. |
|
| Stalwart Defender |
d12 |
2 + Int modifier. |
Anyone can be as stubborn as a rock and dedicated to holding one point no matter the cost, so stalwart defenders can be of any alignment. The dedication and practice required to learn the talents of a stalwart defender come more easily to characters with a strong respect for order and organization, however, so lawful stalwart defenders are much more common than chaotic ones. |
| Storm Kindler |
d8 |
4 + Int modifier. |
|
| Student of Perfection |
d10 |
4 + Int modifier. |
|
| Student of War |
d10 |
6 + Intelligence modifier. |
|
| Summoner |
d8. |
2 + Int modifier. |
Any. |
| Summoner (Unchained) |
d8. |
2 + Int modifier. |
Any. |
| Swashbuckler |
d10. |
4 + Int modifier. |
Any. |
| Tattooed Mystic |
d6 |
2 + Int modifier. |
|
| Trickster |
+4 hp/tier |
|
|
| Twilight Talon |
d8 |
6 + Int modifier. |
|
| Umbral Court Agent |
d8 |
4 + Int modifier. |
|
| Universal Path Abilities |
|
|
|
| Veiled Illusionist |
d6 |
2 + Int modifier. |
|
| Vigilante |
d8. |
6 + Int modifier. |
Any. |
| Warpriest |
d8. |
2 + Int modifier. |
A warpriest’s alignment must be within one |
| Westcrown Devil |
d8 |
6 + Int modifier. |
|
| Winter Witch |
d6 |
2 + Int modifier. |
|
| Witch |
d6. |
2 + Int modifier. |
Any. |
| Wizard |
d6. |
2 + Int modifier. |
Any. |