Age

Source: Pathfinder Core Rulebook, page 168

You can choose or randomly generate your character’s age. If you choose it, it must be at least the minimum age for the character’s race and class (see Table 7–1). Alternatively, roll the dice indicated for your class on Table 7–1 and add the result to the minimum age of adulthood for your race to determine how old your character is.

Random Starting Ages

Race Adulthood Barbarian, Rogue, Sorcerer Bard, Fighter, Paladin, Ranger Cleric, Druid, Monk, Wizard
Human 15 years +1d4 +1d6 +2d6
Dwarf 40 years +3d6 +5d6 +7d6
Elf 110 years +4d6 +6d6 +10d6
Gnome 40 years +4d6 +6d6 +9d6
Half-elf 20 years +1d6 +2d6 +3d6
Half-orc 14 years +1d4 +1d6 +2d6
Halfling 20 years +2d4 +3d6 +4d6

With age, a character’s physical ability scores decrease and his mental ability scores increase (see Table 7–2). The effects of each aging step are cumulative. However, none of a character’s ability scores can be reduced below 1 in this way.When a character reaches venerable age, secretly roll his maximum age (on Table 7–2) and record the result, which the player does not know. A character who reaches his maximum age dies of old age sometime during the following year.

The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.

Race Middle Age1 Old2 Venerable3 Maximum Age
Human 35 years 53 years 70 years 70 + 2d20 years
Dwarf 125 years 188 years 250 years 250 + 2d% years
Elf 175 years 263 years 350 years 350 + 4d% years
Gnome 100 years 150 years 200 years 200 + 3d% years
Half-elf 62 years 93 years 125 years 125 + 3d20 years
Half-orc 30 years 45 years 60 years 60 + 2d10 years
Halfling 50 years 75 years 100 years 100 + 5d20 years

1 At middle age, -1 to Str, Dex, and Con; +1 to Int, Wis, and Cha
2 At old age, -2 to Str, Dex, and Con; +1 to Int, Wis, and Cha
3 at venerable age, -3 to Str, Dex, and Con; +1 to Int, Wis, and Cha

Height and Weight

To determine a character’s height, roll the modifier dice indicated on Table 7–3 and add the result, in inches, to the base height for your character’s race and gender. To determine a character’s weight, multiply the result of the modifier dice by the weight multiplier and add the result to the base weight for your character’s race and gender.

Race Base Height Base Weight Modifier Weight Multiplier
Human, male 4 ft. 10 in. 120 lbs. 2d10 × 5 lbs.
Human, female 4 ft. 5 in. 85 lbs. 2d10 × 5 lbs.
Dwarf, male 3 ft. 9 in. 150 lbs. 2d4 × 7 lbs.
Dwarf, female 3 ft. 7 in. 120 lbs. 2d4 × 7 lbs.
Elf, male 5 ft. 4 in. 100 lbs. 2d8 × 3 lbs.
Elf, female 5 ft. 4 in. 90 lbs. 2d6 × 3 lbs.
Gnome, male 3 ft. 0 in. 35 lbs. 2d4 x 1 lb.
Gnome, female 2 ft. 10 in. 30 lbs. 2d4 × 1 lb.
Half-elf, male 5 ft. 2 in. 110 lbs. 2d8 × 5 lbs.
Half-elf, female 5 ft. 0 in. 90 lbs. 2d8 × 5 lbs.
Half-orc, male 4 ft. 10 in. 150 lbs. 2d12 × 7 lbs.
Half-orc, female 4 ft. 5 in. 110 lbs. 2d12 × 7 lbs.
Halfling, male, 2 ft. 8 in. 30 lbs. 2d4 × 1 lb.
Halfling, female 2 ft. 6 in. 25 lbs. 2d4 × 1 lb.