Traps
Pathfinder Core Rulebook, page 416
Traps are a common danger in dungeon environments. From gouts of white-hot flame to hails of poisoned darts, traps can serve to protect valuable treasure or stop intruders from proceeding.
In this section
- Elements of a Trap All traps—mechanical or magical—have the following elements: CR, type, Perception DC, Disable Device DC, trigger, reset, and effect. Some traps might also include optional elements, such as poison or a bypass.
- Sample Traps The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
- Designing a Trap Designing new traps is a simple process. Start by deciding what type of trap you want to create.
