Building An Adventure

Pathfinder Core Rulebook, page 396

There are countless ways to build an adventure. The classic method is to simply write everything out beforehand. While this does get everything you need to know about the adventure down on paper, it’s an awful lot of work. If you’re the only person who’ll ever be running the adventure, it’s okay to simply outline the plot, draw a map of the adventure site, create encounters and stat blocks, and have at it. An adventure need not look like much more than a shopping list—you only really need to write down what you can’t easily remember come game time.

One important tip to remember about adventure writing—you’re not writing a story. The main characters of the adventure should be the players, and they’re missing from the tale when you prepare the adventure. Instead, think of the adventure as an outline for a script. You can have an idea in your head of how things will work out, but if you avoid making assumptions about what your characters will do in the adventure and instead just focus on creating the building blocks of the adventure (such as room descriptions, NPC motivations, stat blocks, and the like), you’ll be much more capable of reacting to the unexpected when the PCs do their thing.

Whatever you decide to do in your adventure, there are three elements that, if you prepare them beforehand, will save you a lot of time and anguish in the end—stat blocks, encounters, and treasure.

In this section

  • Designing Encounters The heart of any adventure is its encounters. An encounter is any event that puts a specific problem before the PCs that they must solve.
  • Awarding Experience Pathfinder Roleplaying Game characters advance in level by defeating monsters, overcoming challenges, and completing adventures—in so doing, they earn experience points (XP for short).
  • Placing Treasure As PCs gain levels, the amount of treasure they carry and use increases as well. The Pathfinder Roleplaying Game assumes that all PCs of equivalent level have roughly equal amounts of treasure and magic items.
  • Building a Treasure Hoard While it’s often enough to simply tell your players they’ve found 5,000 gp in gems and 10,000 gp in jewelry, it’s generally more interesting to give details.
  • Stat Blocks One of the most complex parts of the game is the stat block. Every NPC, every monster, and every timid little forest creature in the campaign world has its own stat block.