Characters

Adventures

GameMastery Guide, page 169

In this section

  • Elements of Adventure Past the elaborate details and fantastical beasts, beyond the schemes of villains and works of strange magic, lies the culmination of the Game Master’s craft: the development and harmonizing of numerous characters…
  • Dungeons One of the most beloved and common adventuring sites in the game is the dungeon.
  • Planar Beyond the mundane world of humans, elves, gnomes, and dwarves lie vast realms known as the planes of existence.
  • Taverns It’s an understatement to say that the tavern is a staple location in the fantasy genre. It’s the perfect place for the PCs to meet up, conduct business, and wind down after an adventure.
  • Urban None would deny that opportunities for great adventure lie within the dank dungeons, winding caves, and sprawling wildlands of the world.
  • Water Water is both a great enabler and great destroyer of civilization. Life can’t exist without it. Trade and travel are made much easier by its presence.
  • Wilderness Game Masters frequently use wilderness travel simply as a means for the PCs to get from point A to point B, with an occasional random encounter thrown in to liven up the proceedings.