Characters

Taverns

GameMastery Guide, page 197

It’s an understatement to say that the tavern is a staple location in the fantasy genre. It’s the perfect place for the PCs to meet up, conduct business, and wind down after an adventure. Shady characters abound in taverns and all manner of activities, legal or otherwise, can take place beneath their smoke-filled ceilings. Unfortunately, the tavern’s ubiquity is such that players may treat it as something of a running joke. Unless you’re willing to inject some variation into your taverns, the PCs will continually run into the same staple of surly bartenders, busty barmaids, and drunken patrons itching to get into a brawl at the drop of a hat.

This chapter looks at ways to add some variety into your campaign’s taverns, inns, and restaurants, making them into memorable experiences that can liven up the phrase “So, you all meet in a tavern...”

In this section

  • Services By definition, a tavern is a business where customers can purchase alcoholic beverages. Sounds simple enough, right?
  • Staff and Patrons Once you’ve determined the services of a tavern or inn, you need to populate it. Usually it’s not necessary to create game statistics for the staff or patrons.
  • Tavern Toolbox Over the course of a campaign, the PCs might seek solace in a blur of inns and taverns.