Characters

NPC Creator’s Toolbox

GameMastery Guide, page 93

The following pages present hundreds of options to help inspire or randomly generate interesting and nuanced nonplayer characters of all types, from simple townsfolk to stern guardsmen to notorious archvillains. GMs might use one or more of these tables to create interesting and realistic NPCs on the fly during a game or when looking for more ideas to flesh out a campaign’s major characters.

Table 4–1: NPC Backgrounds

d% Background
1–3 Military veteran
4–6 Reformed criminal
7–9 Comes from a long line of tanners
10–12 Once owned an inn that was burnt down by bandits
13–15 Former alchemy lab assistant
16–18 Disgraced noble
19–21 Fought on losing side of civil war/revolution
22–24 Former prostitute
25–27 Refugee from land overrun by evil
28–30 Pious member of a notorious family
31–33 Ran away from a duel
34–36 Left at the altar
37–39 Criminal who retired after betraying rest of gang
40–42 Orphaned
43–45 Recovering addict
46–48 Childhood playmate of somebody important
49–51 Killed someone in self-defense
52–54 Escaped slave
55–56 Falsely convicted and then escaped from jail
57–58 Former indentured servant
59–60 Ran away as a youth and joined the circus
61–62 Abandoned spouse and children
63–64 Former sickly child who overcompensates as an adult
65–66 Failed priest
67–68 Failed merchant
69–70 Passed a guild test but too disillusioned to practice
71–72 Outwitted powerful monster
73–74 Practiced magic before a traumatizing accident
75–76 Died but came back through magic
77–78 Lost a magic item with potent abilities
79–80 Ran for office and suffered a humiliating defeat
81–82 Inadvertently saved the life of a future villain
83–84 Lost a spouse or child
85–86 Used to have to beg for food
87–88 Former artist suffering from a creative block
89–90 Raised by members of a different race
91–92 Former witch hunter
93–94 Pledged to keep a fantastic secret
95–96 Wanted for serious crime
97–98 Oppressed for race, sexuality, religion, etc.
99–100 Monster reincarnated as a human

Table 4–2: NPC Goals

d% Goal
1–2 Get a good night’s sleep
3–4 Sire a child
5–6 Prove noble heritage
7–8 Visit the next village
9–10 Solve a mystery no one else really cares about
11–12 Earn enough money to retire
13–14 Climb a mountain
15–16 Get a different, and better, reputation
17–18 Make friends with the PCs
19–20 Erase past failures with a single dramatic act
21–22 Move out of parents’ house
23–24 Get in better shape and learn to fight
25–26 See the ocean
27–28 See a particular holy text, fresco, or building
29–30 Find a new home for a mistreated animal
31–32 Get into the history books
33–34 Return home despite obstacles
35–36 Overcome a significant personal vice
37–38 Get proof that the afterlife exists before dying
39–40 Travel
41–42 Get married
43–44 Humiliate a rival
45–46 Find a missing child
47–48 Learn to gamble
49–50 Carry on a family tradition, like enlisting in the army
51–52 Go on a pilgrimage
53–54 Marry a childhood sweetheart
55–56 Commit a holy text to memory
57–58 Complete some sort of creative work (write a play, carve a statue, etc.)
59–60 Find a better job
61–62 Avoid bankruptcy
63–64 Impress a disapproving parent
65–66 Impress a love interest
67–68 Achieve a higher social rank
69–70 Start own business
71–72 Help child get a good start in life
73–74 Become the recipient of an actual miracle
75–76 Redeem family name
77–78 Hunt and kill a particular sort of monster
79–80 Continue to live in family estate despite danger
81–82 Solve a murder
83–84 Cross an ocean
85–86 Discover the meaning of life
87–88 See an angel
89–90 Murder someone
91–92 Get cured of a disease or other affliction
93–94 Become a monster
95–96 Become a hero
97–98 Marry a prince/princess
99–100 Rule a country

Table 4–3: NPC PHYSICAL Characteristics

d% Characteristic d% Characteristic d%
1 Warts 26 Sweats a lot 52
2 Bad breath 27 Giggles 53
3 Big nose 28 Hobbles 54
4 Long fingers 29 Jolly looking 55
5 Stubby fingers 30 Cracks knuckles 56
6 Boils 31 Whistles when talking 57
7 Very clean 32 Cross-eyed 58
8 Very white teeth 33 Harelipped 59
9 Dazzling eyes 34 Rotten teeth 60
10 Sweet smile 35 Generally filthy 61
11 Beautiful curves/muscles 36 Tattoo 62
12 Dirty nails 37 Many tattoos 63
13 Dirty hands 38 Covered in tattoos 64
14 Calloused hands 39 One pierced ear 65
15 Eye patch 40 Pierced ears 66
16 Glass eye 41 Pierced nose 67
17 Glasses 42 Pierced lip 68
18 Enormous sideburns 43 Tribal scar on forearm 69
19 Yellow teeth 44 Winks a lot 70
20 Scratches a lot 45 Hacking cough 71
21 Sneezes a lot 46 Spits 72
22 Compulsive blinking 47 Dreadlocks 73
23 Bites nails 48 Different colored eyes 74
24 Obviously dyed/unnaturally 49 Missing teeth 75
colored hair 50 Scarred 76
25 Avoids making eye contact 51 Twitches 77

Table 4–4: NPC Personality Characteristics

d% Characteristic
1 Always agrees (but changes mind just as easily)
2 Asks how much everything costs
3 Likes to act mysteriously
4 Makes snap judgments about people or situations and tries to diminish any later evidence contradicting that first impression
5 Makes token bets about minor things
6 When talking to someone says that person’s name a lot
7 Haggles over everything
8 Brings own food and drink
9 Says everything in a profound way
10 Know-it-all
11 Polite, but calls attention to it with elaborate bows or other gestures
12 Constantly apologizes as a verbal tic
13 Makes lots of threats but swiftly backs down if challenged
14 Very mellow; advises people to take a philosophical approach to both success and failure
15 Says as little as possible
16 Snickers or laughs at the misfortune of others
17 Gives people nicknames or uses terms of endearment
Characteristic Laughs nervously Lisps Limps One eye Missing a finger Scarred face Picks teeth nervously No teeth No fingers on one hand Bald Comb-over bald patch Shaved head Curly hair Long hair Short hair Blonde hair Black hair Red hair Gray hair Big ears Fat Tall Thin Short Homely Handsome/beautiful d% Characteristic d% 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 Characteristic Moustache Beard Stubbly Obscenely fat Strangely tall Unusually short Double-chinned Thin-lipped Very hairy Eyebrows meet Wide mouthed Missing a hand Club-footed Missing a leg Missing an arm Horrible facial scars Clawed hands Webbed hands Scarred from pox Terrible facial disease Covered in cysts Covered in pustules Major deformity
18 Prays a lot
19 Gives people treats (cookies, candy, etc.)
20 Often appears surprised and slightly offended when spoken to
21 Tosses a coin to make decisions
22 Has a list of numbered rules or maxims covering different situations and quotes them when appropriate
23 Tells people the “real” reason they do things
24 Asks for advice or opinions about very unlikely situations
25 Speaks with great formality; never uses contractions and employs bigger words than necessary
26 Easily distracted by minor events in the area
27 Usually needs someone to explain a joke or metaphor
28 Has a particular core belief, potentially a rather odd one, and steadfastly looks at everything through the lens of that opinion
29 Likes to count things and have fun with numbers
30 Always tries to find a compromise
31 Always eating
32 Very bad liar
33 Asks rude questions without realizing they cause offense
34 Grumbles and complains about the difficulties involved in any requested activities
35 Very sensitive to criticism or conflict
36 Absent-minded
37 Blames trolls for every trouble he encounters
38 Intellectual bully
39 Makes allusions to events from history or mythology without bothering to explain them
40 Doesn’t kill insects or other pests, gently moves them out of the way instead
41 Sniffs or tastes things
42 Makes lists and checks things off
43 Cannot keep a secret
44 Seems slightly surprised whenever anyone else has a good idea or does something productive
45 Easily moved to tears
46 Easily angered
47 Terrified of disease and sick people
48 Has a stock phrase and an accompanying gesture
49 Habitually mumbles a word that rhymes with the final word other people speak before they pause
50 Delighted by puns and other sorts of word games
51 Makes animal noises when feeling threatened or excited
52 A connoisseur of fine food and drink who insists on lecturing about it
53 Very superstitious; insists on carrying out elaborate practices to attract good luck and avoid bad
54 Never turns down a dare or challenge
55 Never uses one word when ten will do
56 Propositions any even remotely attractive person encountered but makes panicked excuses should someone accept the offer
57 Always has a reason why something won’t work
58 Careless about possessions, spends lots of time searching for overlooked nearby objects
59 Tells boring stories about children or other beloved young people
60 Constantly suggesting ways to make activities more “fun” and “exciting”
61 Collects small, relatively worthless objects like spoons, salt shakers, or wine corks; enthusiastically inspects any encountered and extols their “unique” qualities
62 Dotes on an obnoxious pet
63 Ignores a loyal pet
64 Self-loathing to an almost violent degree
65 Occasionally chants annoying little rhymes
66 Acts like someone from a lower social class as a sign of solidarity but comes across as offensive instead
67 Openly scornful of organized religion and believes all gods are selfish liars
68 Gets angrier and more determined with each setback
69 Thinks most objects are magical wondrous items
not in everyday life); often proposes horrific solutions to minor problems
71 Quietly makes personal sacrifices to help others, including forgoing meals, “losing” warm clothing, and repaying nonexistent loans
72 Suffering from some terminal illness
73 Name-drops constantly
74 Does a terrible job rather than refuse an unpleasant or unwanted task
75 Never tires of learning new and interesting bits of knowledge
76 Complains about smells no one else notices
77 Can’t stop drinking once starts
78 Trying to master some kind of performance skill like juggling or ventriloquism but not very good at it yet
79 Is a failed actor and blames everyone else for it
80 Has a seemingly endless font of gossip; never stops chattering about various rumors and scandals
81 Is a very distant noble and treats lower orders with disdain
82 Very cheerful; tries to raise downcast spirits with songs, jokes, and uplifting stories
83 Grows more and more relaxed the worse things get; conversely, on edge and nervous when things seem to go well
84 Carries around a notebook to write down important information but has trouble reading own handwriting
85 Makes up seemingly arbitrary rules of etiquette (“Redheads always sit on the left side of the table!”)
86 Avoids making any kind of physical contact; grows noticeably repulsed if touched and tries to clean self as soon as possible
87 Always tries to be the center of attention
88 Is a little unhinged when the moon is full
89 Questions others about their background in order to determine if they are “suitable”
90 From a place with different customs; often asks for explanations of everyday things
91 Very jealous and possessive about a particular object or person; tends to view others as rivals and treat them as such
92 Continually mentions a heroic battle he was in and how nothing else compares
93 Gives people little colored cards to represent the emotional state they are creating (blue for sad, red for angry, etc.)
94 Explains simple things that don’t need explanations
95 Wishes was a cat and seeks someone to polymorph him/her into one
96 Refers to self in third person
97 Has an imaginary ethereal friend
98 Has a habit of eating live insects without realizing it
99 Compulsively wipes or cleans things
100 Asks a kobold glove puppet its opinion at inopportune moments

70 Seems to lack a moral compass when making plans (though

Table 4–5: NPC Occupations

Acrobat Chandler Groom
Actor Chaplain Guard
Alchemist Chimneysweep Guide
Almoner Chronicler Haberdasher
Ambassador Cleaner Harlot
Animal Keeper Clerk Harpist
Animal Trainer Clothier Healer
Apothecary Clothworker Hedge-layer
Appraiser Cobbler Helmsman
Archer Coffinmaker Herald
Architect Coin minter Herbalist
Armorer Composer Hermit
Artillerist Constable Historian
Artist Cook Hornmaker
Assassin Cooper Hospitaler
Astrologer Courier Hunter
Bailiff Courtesan Infirmarer
Baker Custodian Innkeeper
Bandit Deckhand Interpreter
Banker Diplomat Jester
Barber Doomsayer Jeweler
Bard Dowser Judge
Barkeep Dung Sweeper Juggler
Barker Dyer Keeper
Barrister Embalmer Knight
Bearer Engineer Laborer
Beggar Engraver Lackey
Bishop Entertainer Lady in Waiting
Blacksmith Executioner Lamp Lighter
Boat Builder Falconer Launderer
Boatswain Farmer Leatherworker
Bookbinder Farrier Limner
Bouncer Ferryman Linkboy
Bounty Hunter Fire Eater Locksmith
Bowyer Fisherman Lookout
Brassworker Fletcher Madam
Mourner Scaffolder
Mummer Shepherd
Navigator Sheriff
Nun Shipwright
Nursemaid Shoemaker
Oarsman Siege Engineer
Officer Sign Maker
Orator Silversmith
Organist Sineater
Ostler Singer
Pack Handler Skinner
Painter Slaver
Parchmenter Smith
Pardoner Smuggler
Peddler Soapmaker
Philosopher Solicitor
Physician Soldier
Pilot Soothsayer
Pimp Spy
Pitch Maker Squire
Playwright Stablehand
Poacher Steward
Poet Stonecarver
Porter Stonemason
Potter Storyteller
Precentor Surgeon
Prelate Swineherd
Priest Tailor
Prostitute Tanner
Puppeteer Tax Collector
Quarryman Taxidermist
Ranger Teamster
Rat Catcher Thatcher
Rent Collector Tinker
Roofer Tobacconist
Roustabout Tool Maker
Magic Item Trader
Brewer Footman
Bricklayer Forester Magistrate
Builder Fortune Teller Maid
Busker Fowler Masseuse
Butcher Furrier Master
Butler Gaoler Master-at-Arms
Candle Maker Gamekeeper Mercenary
Captain Gardener Mercer
Carpenter Gatekeeper Messenger
Carpet Weaver Gemcutter Midwife
Cartographer Gentleman Milkmaid
Cartwright Glassblower Miller
Cask Maker Goldsmith Miner
Castellan Governess Minstrel
Chamberlain Gravedigger Moneylender
Chambermaid Grocer Monk
Rope Maker Torturer
Sacristan Tradesman
Sage Turner
Sail Maker Valet
Sailor Verderer
Sapper Vicar
Scholar Vintner
School Teacher Wainwright
Scribe Waller
Scrivener Warrener
Scullery Maid Watchman
Sculptor Water Carrier
Scop Weaver
Seer Weaponsmith
Seneschal Weapons Dealer
Servant Wheelwright

Table 4–6: NPC Secrets

d% Secret
1–2 Knows where a magic item is buried
3–4 Knows the best fishing spot
5–6 Knows who the murderer is
7–8 Is making liquor illegally
9–10 Knows why no one swims in the millpond anymore
11–12 Knows how to safely cook a poisonous fish
13–14 Is having an affair
15–16 Steals from his neighbors
17–18 Is a habitual liar
19–20 Is secretly related to another NPC
21–22 Knows what happened to all the rats
23–24 Is being blackmailed
25–26 Drinks heavily
27–28 Has a secret stash of funds
29–30 Is beaten by his/her spouse
31–32 Knows proper way to read a treasure map
33–34 Is an obsessive collector or hoarder
35–36 Beats offspring regularly
37–38 Is quietly religious
39–40 Knows location of a bandit hideout
41–42 Knows a particular monster’s favorite snack
43–44 Is a spy
45–46 Hears voices in the graveyard
47–48 Knows who really runs the neighborhood
49–50 Knows where to contact the fey
51–52 Is an assassin
53–54 Has a secret illness
55–56 Knows why no one in the village eats meat anymore
57–58 Knows how to get the oracle to answer truthfully
59–60 Engages in some deviant behavior
61–62 Knows command word for a magic item
63–64 Owes the local moneylender substantial funds
65–66 Worships an evil deity
67–68 Knows some local secret
69–70 Has a secret identity
71–72 Was a very different creature prior to reincarnation
73–74 Knows how to placate an angry ghost
75–76 Is a member of a secret local cult
77–78 Is wanted for a crime
79–80 Murdered spouse
81–82 Makes secret donations
83–84 Lost paladinhood due to cowardice
85–86 Is a paladin working undercover
87–88 Is the bastard child of a noble
89–90 Knows when the heir to the throne sneaks away to visit an attractive peasant
91–92 Is terrified of a particular monster type
93–94 Has some orc blood in their family
95–96 Has some troll blood in their family
97–98 Knows where the meteor landed
99–100 Knows someone is not what appears to be

Table 4–7: NPC Rewards for Heroic Deeds

d% Reward
1–2 Wash or mend your clothes and equipment
3–4 Perform a skill check for you
5–6 Offer you a pet (dog, cat, pig, etc.)
7–8 Pray for you
9–10 Tend your mount
11–12 Pay for your lodgings
13–14 Buy you a small gift
15–16 Invite you to dinner
17–18 Sharpen your weapons
19–20 Gather supplies for you
21–22 Carry your belongings
23–24 Compose a poem praising your prowess
25–26 Compose a song praising your heroic qualities
27–28 Praise you loudly in public
29–30 Pay for your meals
31–32 Introduce you to a friend
33–34 Provide shelter
35–36 Write a letter or make some other sort of appeal to an authority figure on your behalf
37–38 Buy you a reasonable gift
39–40 Boycott one of your rivals or enemies
41–42 Look after your home while you are away
43–44 Provide you with an alibi
45–46 Carry a message for you
47–48 Follow someone for you
49–50 Loan you property
51–52 Call in an important favor and use it on your behalf
53–54 Cast a spell for you at no cost
55–56 Wait for a specific event and then light a signal fire
57–58 Organize a festival or other public event
59–60 Train an animal for you
61–62 Buy you a substantial gift
63–64 Become your friend
65–66 Sell you goods at a discount
67–68 Bury or hide something dangerous
69–70 Lie or cheat for you
71–72 Name a child after you
73–74 Start a fight for you
75–76 Publicly protest against a ruler or other powerful being
77–78 Sabotage a bridge, road, or something equally important
79–80 Raise a child or care for another relatively helpless creature
81–82 Spy on your behalf
83–84 Agree to work off a major debt that you cannot pay
85–86 Take the blame (and punishment) for a minor crime
87–88 Become your servant
89–90 Become your follower
91–92 Become your squire
93–94 Become your henchman/woman
95–96 Become your cohort
97–98 Offer the hand of a relative in marriage
99–100 Marry you

Table 4–8: Random Adventuring Party Name Generator

d% Column 1 Column 2 Column 3 Column 4 Roll on the first and third columns to create a suitable name, making additional rolls on any combination of other columns as desired. Column 5
1–2 Mighty Ebon Lions Swords and Slayers
3–4 Quiet Black Dragons Spears and Merciless Inquisitors
5–6 Valorous Green Giants Weapons and Vanquishers
7–8 Undaunted Blue Angels Scythes and Slaughterers
9–10 Questioning Violet Tigers Halberds and Talkers
11–12 Selfish Shade Wolves Daggers and Avengers
13–14 Foolhardy Shadow Wolverines Blades of Justice
15–16 Brave Pearly Warriors Scimitars and Revengers
17–18 Noble Blood-red Fools Lancers for the Victims
19–20 Questing Crimson Monsters Archers of the Vendetta
21–22 Great Brown Aberrations Swordsmiths of the Endless Feud
23–24 Ignoble Ochre Outsiders Crossbowmen and Vindicators
25–26 Pious Bright Revenants Monster-Slayers and Payers
27–28 Strong Moonlight Snakes Invincibles and Punishers
29–30 Studious Shadowy Rats Thrusters and Torturers
31–32 Incredible Dusky Mad Dogs Stars and Gloaters
33–34 Stout Rainbow Demons Gorgers and Sinners
35–36 Sturdy Pitch Devils Puddings of Unspeakable Terror
37–38 Unbreakable Tar Beasts Bows with the Witch-Hunters
39–40 Fearless Coal Savages Flails for the Pilgrims
41–42 Blinded Nadir Griffins Axes for the Glorious Masses
43–44 Fearsome Mold Banshees Gauntlets of Murderers
45–46 Potent Jade Wyverns Oozes and Gibbeters
47–48 Commanding Sage Carnivores Spines and Merciless Questioners
49–50 Superior Amethyst Vultures Sticks the Tools of the Gods
51–52 Impressive Coral Sharks Biters the Speakers of Truth
53–54 Meddling Tiger Eye Panthers Fists the Wayfinders
55–56 Lucky Obsidian Vipers Staves of the Path
57–58 Contagious Mithral Spiders Pikes of the Way
59–60 Loud Gold Trolls Iron Maidens of the Faith
61–62 Holy Silver Ogres Racks of the Spirit
63–64 Unholy Platinum Crows Burning Torches of the Day
65–66 Ascendant Copper Ravens Hunters of the Night
67–68 Gripping Adamantine Eagles Tramplers of Gods
69–70 Fascinating Steel Dogs Wounders in the Dark
71–72 Infectious Iron Scorpions Smashers in the Sunlight
73–74 Eminent Forged Octopuses Breakers in the Shadow of Angels
75–76 Grave Snow Krakens Fire from Outside Reality
77–78 Compelling Dark Apes Smoke with the Right
79–80 Hypnotic Light Bears Flames with Righteousness
81–82 Persuasive Day Boars Clubs with the Gods
83–84 Irresistible Night Crocodiles Guisarmes with the Moon
85–86 Alluring Deep Cats Whips with the Angels
87–88 Fascinating High Lizards Tridents by the Side of Heaven
89–90 Magnetic Long Hyenas Javelins by the Hand of the Gods
91–92 Predominant Gray Hornets Warhammers as Whispered to by Things from Beyond
93–94 Magic Stone Raptors Slings as Commanded
95–96 Reputable Ultramarine Toads Saps by Faith
97–98 Famous Mauve Weasels Falchions for Glory
99–100 Beautiful White Wasps Nets in Sureness