NPC Creator’s Toolbox
GameMastery Guide, page 93
The following pages present hundreds of options to help inspire or randomly generate interesting and nuanced nonplayer characters of all types, from simple townsfolk to stern guardsmen to notorious archvillains. GMs might use one or more of these tables to create interesting and realistic NPCs on the fly during a game or when looking for more ideas to flesh out a campaign’s major characters.
Table 4–1: NPC Backgrounds
| d% | Background |
|---|---|
| 1–3 | Military veteran |
| 4–6 | Reformed criminal |
| 7–9 | Comes from a long line of tanners |
| 10–12 | Once owned an inn that was burnt down by bandits |
| 13–15 | Former alchemy lab assistant |
| 16–18 | Disgraced noble |
| 19–21 | Fought on losing side of civil war/revolution |
| 22–24 | Former prostitute |
| 25–27 | Refugee from land overrun by evil |
| 28–30 | Pious member of a notorious family |
| 31–33 | Ran away from a duel |
| 34–36 | Left at the altar |
| 37–39 | Criminal who retired after betraying rest of gang |
| 40–42 | Orphaned |
| 43–45 | Recovering addict |
| 46–48 | Childhood playmate of somebody important |
| 49–51 | Killed someone in self-defense |
| 52–54 | Escaped slave |
| 55–56 | Falsely convicted and then escaped from jail |
| 57–58 | Former indentured servant |
| 59–60 | Ran away as a youth and joined the circus |
| 61–62 | Abandoned spouse and children |
| 63–64 | Former sickly child who overcompensates as an adult |
| 65–66 | Failed priest |
| 67–68 | Failed merchant |
| 69–70 | Passed a guild test but too disillusioned to practice |
| 71–72 | Outwitted powerful monster |
| 73–74 | Practiced magic before a traumatizing accident |
| 75–76 | Died but came back through magic |
| 77–78 | Lost a magic item with potent abilities |
| 79–80 | Ran for office and suffered a humiliating defeat |
| 81–82 | Inadvertently saved the life of a future villain |
| 83–84 | Lost a spouse or child |
| 85–86 | Used to have to beg for food |
| 87–88 | Former artist suffering from a creative block |
| 89–90 | Raised by members of a different race |
| 91–92 | Former witch hunter |
| 93–94 | Pledged to keep a fantastic secret |
| 95–96 | Wanted for serious crime |
| 97–98 | Oppressed for race, sexuality, religion, etc. |
| 99–100 | Monster reincarnated as a human |
Table 4–2: NPC Goals
| d% | Goal |
|---|---|
| 1–2 | Get a good night’s sleep |
| 3–4 | Sire a child |
| 5–6 | Prove noble heritage |
| 7–8 | Visit the next village |
| 9–10 | Solve a mystery no one else really cares about |
| 11–12 | Earn enough money to retire |
| 13–14 | Climb a mountain |
| 15–16 | Get a different, and better, reputation |
| 17–18 | Make friends with the PCs |
| 19–20 | Erase past failures with a single dramatic act |
| 21–22 | Move out of parents’ house |
| 23–24 | Get in better shape and learn to fight |
| 25–26 | See the ocean |
| 27–28 | See a particular holy text, fresco, or building |
| 29–30 | Find a new home for a mistreated animal |
| 31–32 | Get into the history books |
| 33–34 | Return home despite obstacles |
| 35–36 | Overcome a significant personal vice |
| 37–38 | Get proof that the afterlife exists before dying |
| 39–40 | Travel |
| 41–42 | Get married |
| 43–44 | Humiliate a rival |
| 45–46 | Find a missing child |
| 47–48 | Learn to gamble |
| 49–50 | Carry on a family tradition, like enlisting in the army |
| 51–52 | Go on a pilgrimage |
| 53–54 | Marry a childhood sweetheart |
| 55–56 | Commit a holy text to memory |
| 57–58 | Complete some sort of creative work (write a play, carve a statue, etc.) |
| 59–60 | Find a better job |
| 61–62 | Avoid bankruptcy |
| 63–64 | Impress a disapproving parent |
| 65–66 | Impress a love interest |
| 67–68 | Achieve a higher social rank |
| 69–70 | Start own business |
| 71–72 | Help child get a good start in life |
| 73–74 | Become the recipient of an actual miracle |
| 75–76 | Redeem family name |
| 77–78 | Hunt and kill a particular sort of monster |
| 79–80 | Continue to live in family estate despite danger |
| 81–82 | Solve a murder |
| 83–84 | Cross an ocean |
| 85–86 | Discover the meaning of life |
| 87–88 | See an angel |
| 89–90 | Murder someone |
| 91–92 | Get cured of a disease or other affliction |
| 93–94 | Become a monster |
| 95–96 | Become a hero |
| 97–98 | Marry a prince/princess |
| 99–100 | Rule a country |
Table 4–3: NPC PHYSICAL Characteristics
| d% | Characteristic | d% | Characteristic | d% |
|---|---|---|---|---|
| 1 | Warts | 26 | Sweats a lot | 52 |
| 2 | Bad breath | 27 | Giggles | 53 |
| 3 | Big nose | 28 | Hobbles | 54 |
| 4 | Long fingers | 29 | Jolly looking | 55 |
| 5 | Stubby fingers | 30 | Cracks knuckles | 56 |
| 6 | Boils | 31 | Whistles when talking | 57 |
| 7 | Very clean | 32 | Cross-eyed | 58 |
| 8 | Very white teeth | 33 | Harelipped | 59 |
| 9 | Dazzling eyes | 34 | Rotten teeth | 60 |
| 10 | Sweet smile | 35 | Generally filthy | 61 |
| 11 | Beautiful curves/muscles | 36 | Tattoo | 62 |
| 12 | Dirty nails | 37 | Many tattoos | 63 |
| 13 | Dirty hands | 38 | Covered in tattoos | 64 |
| 14 | Calloused hands | 39 | One pierced ear | 65 |
| 15 | Eye patch | 40 | Pierced ears | 66 |
| 16 | Glass eye | 41 | Pierced nose | 67 |
| 17 | Glasses | 42 | Pierced lip | 68 |
| 18 | Enormous sideburns | 43 | Tribal scar on forearm | 69 |
| 19 | Yellow teeth | 44 | Winks a lot | 70 |
| 20 | Scratches a lot | 45 | Hacking cough | 71 |
| 21 | Sneezes a lot | 46 | Spits | 72 |
| 22 | Compulsive blinking | 47 | Dreadlocks | 73 |
| 23 | Bites nails | 48 | Different colored eyes | 74 |
| 24 | Obviously dyed/unnaturally | 49 | Missing teeth | 75 |
| colored hair | 50 | Scarred | 76 | |
| 25 | Avoids making eye contact | 51 | Twitches | 77 |
Table 4–4: NPC Personality Characteristics
| d% | Characteristic | |
|---|---|---|
| 1 | Always agrees (but changes mind just as easily) | |
| 2 | Asks how much everything costs | |
| 3 | Likes to act mysteriously | |
| 4 | Makes snap judgments about people or situations and tries to diminish any later evidence contradicting that first impression | |
| 5 | Makes token bets about minor things | |
| 6 | When talking to someone says that person’s name a lot | |
| 7 | Haggles over everything | |
| 8 | Brings own food and drink | |
| 9 | Says everything in a profound way | |
| 10 | Know-it-all | |
| 11 | Polite, but calls attention to it with elaborate bows or other gestures | |
| 12 | Constantly apologizes as a verbal tic | |
| 13 | Makes lots of threats but swiftly backs down if challenged | |
| 14 | Very mellow; advises people to take a philosophical approach to both success and failure | |
| 15 | Says as little as possible | |
| 16 | Snickers or laughs at the misfortune of others | |
| 17 | Gives people nicknames or uses terms of endearment | |
| Characteristic Laughs nervously Lisps Limps One eye Missing a finger Scarred face Picks teeth nervously No teeth No fingers on one hand Bald Comb-over bald patch Shaved head Curly hair Long hair Short hair Blonde hair Black hair Red hair Gray hair Big ears Fat Tall Thin Short Homely Handsome/beautiful d% Characteristic | d% 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | Characteristic Moustache Beard Stubbly Obscenely fat Strangely tall Unusually short Double-chinned Thin-lipped Very hairy Eyebrows meet Wide mouthed Missing a hand Club-footed Missing a leg Missing an arm Horrible facial scars Clawed hands Webbed hands Scarred from pox Terrible facial disease Covered in cysts Covered in pustules Major deformity |
| 18 Prays a lot | ||
| 19 Gives people treats (cookies, candy, etc.) | ||
| 20 Often appears surprised and slightly offended when spoken to | ||
| 21 Tosses a coin to make decisions | ||
| 22 Has a list of numbered rules or maxims covering different situations and quotes them when appropriate | ||
| 23 Tells people the “real” reason they do things | ||
| 24 Asks for advice or opinions about very unlikely situations | ||
| 25 Speaks with great formality; never uses contractions and employs bigger words than necessary | ||
| 26 Easily distracted by minor events in the area | ||
| 27 Usually needs someone to explain a joke or metaphor | ||
| 28 Has a particular core belief, potentially a rather odd one, and steadfastly looks at everything through the lens of that opinion | ||
| 29 Likes to count things and have fun with numbers | ||
| 30 Always tries to find a compromise | ||
| 31 Always eating | ||
| 32 Very bad liar | ||
| 33 Asks rude questions without realizing they cause offense | ||
| 34 | Grumbles and complains about the difficulties involved in any requested activities | |
| 35 | Very sensitive to criticism or conflict | |
| 36 | Absent-minded | |
| 37 | Blames trolls for every trouble he encounters | |
| 38 | Intellectual bully | |
| 39 | Makes allusions to events from history or mythology without bothering to explain them | |
| 40 | Doesn’t kill insects or other pests, gently moves them out of the way instead | |
| 41 | Sniffs or tastes things | |
| 42 | Makes lists and checks things off | |
| 43 | Cannot keep a secret | |
| 44 | Seems slightly surprised whenever anyone else has a good idea or does something productive | |
| 45 | Easily moved to tears | |
| 46 | Easily angered | |
| 47 | Terrified of disease and sick people | |
| 48 | Has a stock phrase and an accompanying gesture | |
| 49 | Habitually mumbles a word that rhymes with the final word other people speak before they pause | |
| 50 | Delighted by puns and other sorts of word games | |
| 51 | Makes animal noises when feeling threatened or excited | |
| 52 | A connoisseur of fine food and drink who insists on lecturing about it | |
| 53 | Very superstitious; insists on carrying out elaborate practices to attract good luck and avoid bad | |
| 54 | Never turns down a dare or challenge | |
| 55 | Never uses one word when ten will do | |
| 56 | Propositions any even remotely attractive person encountered but makes panicked excuses should someone accept the offer | |
| 57 | Always has a reason why something won’t work | |
| 58 | Careless about possessions, spends lots of time searching for overlooked nearby objects | |
| 59 | Tells boring stories about children or other beloved young people | |
| 60 | Constantly suggesting ways to make activities more “fun” and “exciting” | |
| 61 | Collects small, relatively worthless objects like spoons, salt shakers, or wine corks; enthusiastically inspects any encountered and extols their “unique” qualities | |
| 62 | Dotes on an obnoxious pet | |
| 63 | Ignores a loyal pet | |
| 64 | Self-loathing to an almost violent degree | |
| 65 | Occasionally chants annoying little rhymes | |
| 66 | Acts like someone from a lower social class as a sign of solidarity but comes across as offensive instead | |
| 67 | Openly scornful of organized religion and believes all gods are selfish liars | |
| 68 | Gets angrier and more determined with each setback | |
| 69 | Thinks most objects are magical wondrous items | |
| not in everyday life); often proposes horrific solutions to minor problems | ||
| 71 | Quietly makes personal sacrifices to help others, including forgoing meals, “losing” warm clothing, and repaying nonexistent loans | |
| 72 | Suffering from some terminal illness | |
| 73 | Name-drops constantly | |
| 74 | Does a terrible job rather than refuse an unpleasant or unwanted task | |
| 75 | Never tires of learning new and interesting bits of knowledge | |
| 76 | Complains about smells no one else notices | |
| 77 | Can’t stop drinking once starts | |
| 78 | Trying to master some kind of performance skill like juggling or ventriloquism but not very good at it yet | |
| 79 | Is a failed actor and blames everyone else for it | |
| 80 | Has a seemingly endless font of gossip; never stops chattering about various rumors and scandals | |
| 81 | Is a very distant noble and treats lower orders with disdain | |
| 82 | Very cheerful; tries to raise downcast spirits with songs, jokes, and uplifting stories | |
| 83 | Grows more and more relaxed the worse things get; conversely, on edge and nervous when things seem to go well | |
| 84 | Carries around a notebook to write down important information but has trouble reading own handwriting | |
| 85 | Makes up seemingly arbitrary rules of etiquette (“Redheads always sit on the left side of the table!”) | |
| 86 | Avoids making any kind of physical contact; grows noticeably repulsed if touched and tries to clean self as soon as possible | |
| 87 | Always tries to be the center of attention | |
| 88 | Is a little unhinged when the moon is full | |
| 89 | Questions others about their background in order to determine if they are “suitable” | |
| 90 | From a place with different customs; often asks for explanations of everyday things | |
| 91 | Very jealous and possessive about a particular object or person; tends to view others as rivals and treat them as such | |
| 92 | Continually mentions a heroic battle he was in and how nothing else compares | |
| 93 | Gives people little colored cards to represent the emotional state they are creating (blue for sad, red for angry, etc.) | |
| 94 | Explains simple things that don’t need explanations | |
| 95 | Wishes was a cat and seeks someone to polymorph him/her into one | |
| 96 | Refers to self in third person | |
| 97 | Has an imaginary ethereal friend | |
| 98 | Has a habit of eating live insects without realizing it | |
| 99 | Compulsively wipes or cleans things | |
| 100 | Asks a kobold glove puppet its opinion at inopportune moments |
70 Seems to lack a moral compass when making plans (though
Table 4–5: NPC Occupations
| Acrobat | Chandler | Groom |
|---|---|---|
| Actor | Chaplain | Guard |
| Alchemist | Chimneysweep | Guide |
| Almoner | Chronicler | Haberdasher |
| Ambassador | Cleaner | Harlot |
| Animal Keeper | Clerk | Harpist |
| Animal Trainer | Clothier | Healer |
| Apothecary | Clothworker | Hedge-layer |
| Appraiser | Cobbler | Helmsman |
| Archer | Coffinmaker | Herald |
| Architect | Coin minter | Herbalist |
| Armorer | Composer | Hermit |
| Artillerist | Constable | Historian |
| Artist | Cook | Hornmaker |
| Assassin | Cooper | Hospitaler |
| Astrologer | Courier | Hunter |
| Bailiff | Courtesan | Infirmarer |
| Baker | Custodian | Innkeeper |
| Bandit | Deckhand | Interpreter |
| Banker | Diplomat | Jester |
| Barber | Doomsayer | Jeweler |
| Bard | Dowser | Judge |
| Barkeep | Dung Sweeper | Juggler |
| Barker | Dyer | Keeper |
| Barrister | Embalmer | Knight |
| Bearer | Engineer | Laborer |
| Beggar | Engraver | Lackey |
| Bishop | Entertainer | Lady in Waiting |
| Blacksmith | Executioner | Lamp Lighter |
| Boat Builder | Falconer | Launderer |
| Boatswain | Farmer | Leatherworker |
| Bookbinder | Farrier | Limner |
| Bouncer | Ferryman | Linkboy |
| Bounty Hunter | Fire Eater | Locksmith |
| Bowyer | Fisherman | Lookout |
| Brassworker | Fletcher | Madam |
| Mourner | Scaffolder | |
| Mummer | Shepherd | |
| Navigator | Sheriff | |
| Nun | Shipwright | |
| Nursemaid | Shoemaker | |
| Oarsman | Siege Engineer | |
| Officer | Sign Maker | |
| Orator | Silversmith | |
| Organist | Sineater | |
| Ostler | Singer | |
| Pack Handler | Skinner | |
| Painter | Slaver | |
| Parchmenter | Smith | |
| Pardoner | Smuggler | |
| Peddler | Soapmaker | |
| Philosopher | Solicitor | |
| Physician | Soldier | |
| Pilot | Soothsayer | |
| Pimp | Spy | |
| Pitch Maker | Squire | |
| Playwright | Stablehand | |
| Poacher | Steward | |
| Poet | Stonecarver | |
| Porter | Stonemason | |
| Potter | Storyteller | |
| Precentor | Surgeon | |
| Prelate | Swineherd | |
| Priest | Tailor | |
| Prostitute | Tanner | |
| Puppeteer | Tax Collector | |
| Quarryman | Taxidermist | |
| Ranger | Teamster | |
| Rat Catcher | Thatcher | |
| Rent Collector | Tinker | |
| Roofer | Tobacconist | |
| Roustabout | Tool Maker | |
| Magic Item Trader |
| Brewer | Footman | |
|---|---|---|
| Bricklayer | Forester | Magistrate |
| Builder | Fortune Teller | Maid |
| Busker | Fowler | Masseuse |
| Butcher | Furrier | Master |
| Butler | Gaoler | Master-at-Arms |
| Candle Maker | Gamekeeper | Mercenary |
| Captain | Gardener | Mercer |
| Carpenter | Gatekeeper | Messenger |
| Carpet Weaver | Gemcutter | Midwife |
| Cartographer | Gentleman | Milkmaid |
| Cartwright | Glassblower | Miller |
| Cask Maker | Goldsmith | Miner |
| Castellan | Governess | Minstrel |
| Chamberlain | Gravedigger | Moneylender |
| Chambermaid | Grocer | Monk |
| Rope Maker | Torturer |
|---|---|
| Sacristan | Tradesman |
| Sage | Turner |
| Sail Maker | Valet |
| Sailor | Verderer |
| Sapper | Vicar |
| Scholar | Vintner |
| School Teacher | Wainwright |
| Scribe | Waller |
| Scrivener | Warrener |
| Scullery Maid | Watchman |
| Sculptor | Water Carrier |
| Scop | Weaver |
| Seer | Weaponsmith |
| Seneschal | Weapons Dealer |
| Servant | Wheelwright |
Table 4–6: NPC Secrets
| d% | Secret |
|---|---|
| 1–2 | Knows where a magic item is buried |
| 3–4 | Knows the best fishing spot |
| 5–6 | Knows who the murderer is |
| 7–8 | Is making liquor illegally |
| 9–10 | Knows why no one swims in the millpond anymore |
| 11–12 | Knows how to safely cook a poisonous fish |
| 13–14 | Is having an affair |
| 15–16 | Steals from his neighbors |
| 17–18 | Is a habitual liar |
| 19–20 | Is secretly related to another NPC |
| 21–22 | Knows what happened to all the rats |
| 23–24 | Is being blackmailed |
| 25–26 | Drinks heavily |
| 27–28 | Has a secret stash of funds |
| 29–30 | Is beaten by his/her spouse |
| 31–32 | Knows proper way to read a treasure map |
| 33–34 | Is an obsessive collector or hoarder |
| 35–36 | Beats offspring regularly |
| 37–38 | Is quietly religious |
| 39–40 | Knows location of a bandit hideout |
| 41–42 | Knows a particular monster’s favorite snack |
| 43–44 | Is a spy |
| 45–46 | Hears voices in the graveyard |
| 47–48 | Knows who really runs the neighborhood |
| 49–50 | Knows where to contact the fey |
| 51–52 | Is an assassin |
| 53–54 | Has a secret illness |
| 55–56 | Knows why no one in the village eats meat anymore |
| 57–58 | Knows how to get the oracle to answer truthfully |
| 59–60 | Engages in some deviant behavior |
| 61–62 | Knows command word for a magic item |
| 63–64 | Owes the local moneylender substantial funds |
| 65–66 | Worships an evil deity |
| 67–68 | Knows some local secret |
| 69–70 | Has a secret identity |
| 71–72 | Was a very different creature prior to reincarnation |
| 73–74 | Knows how to placate an angry ghost |
| 75–76 | Is a member of a secret local cult |
| 77–78 | Is wanted for a crime |
| 79–80 | Murdered spouse |
| 81–82 | Makes secret donations |
| 83–84 | Lost paladinhood due to cowardice |
| 85–86 | Is a paladin working undercover |
| 87–88 | Is the bastard child of a noble |
| 89–90 | Knows when the heir to the throne sneaks away to visit an attractive peasant |
| 91–92 | Is terrified of a particular monster type |
| 93–94 | Has some orc blood in their family |
| 95–96 | Has some troll blood in their family |
| 97–98 | Knows where the meteor landed |
| 99–100 | Knows someone is not what appears to be |
Table 4–7: NPC Rewards for Heroic Deeds
| d% | Reward |
|---|---|
| 1–2 | Wash or mend your clothes and equipment |
| 3–4 | Perform a skill check for you |
| 5–6 | Offer you a pet (dog, cat, pig, etc.) |
| 7–8 | Pray for you |
| 9–10 | Tend your mount |
| 11–12 | Pay for your lodgings |
| 13–14 | Buy you a small gift |
| 15–16 | Invite you to dinner |
| 17–18 | Sharpen your weapons |
| 19–20 | Gather supplies for you |
| 21–22 | Carry your belongings |
| 23–24 | Compose a poem praising your prowess |
| 25–26 | Compose a song praising your heroic qualities |
| 27–28 | Praise you loudly in public |
| 29–30 | Pay for your meals |
| 31–32 | Introduce you to a friend |
| 33–34 | Provide shelter |
| 35–36 | Write a letter or make some other sort of appeal to an authority figure on your behalf |
| 37–38 | Buy you a reasonable gift |
| 39–40 | Boycott one of your rivals or enemies |
| 41–42 | Look after your home while you are away |
| 43–44 | Provide you with an alibi |
| 45–46 | Carry a message for you |
| 47–48 | Follow someone for you |
| 49–50 | Loan you property |
| 51–52 | Call in an important favor and use it on your behalf |
| 53–54 | Cast a spell for you at no cost |
| 55–56 | Wait for a specific event and then light a signal fire |
| 57–58 | Organize a festival or other public event |
| 59–60 | Train an animal for you |
| 61–62 | Buy you a substantial gift |
| 63–64 | Become your friend |
| 65–66 | Sell you goods at a discount |
| 67–68 | Bury or hide something dangerous |
| 69–70 | Lie or cheat for you |
| 71–72 | Name a child after you |
| 73–74 | Start a fight for you |
| 75–76 | Publicly protest against a ruler or other powerful being |
| 77–78 | Sabotage a bridge, road, or something equally important |
| 79–80 | Raise a child or care for another relatively helpless creature |
| 81–82 | Spy on your behalf |
| 83–84 | Agree to work off a major debt that you cannot pay |
| 85–86 | Take the blame (and punishment) for a minor crime |
| 87–88 | Become your servant |
| 89–90 | Become your follower |
| 91–92 | Become your squire |
| 93–94 | Become your henchman/woman |
| 95–96 | Become your cohort |
| 97–98 | Offer the hand of a relative in marriage |
| 99–100 | Marry you |
Table 4–8: Random Adventuring Party Name Generator
| d% | Column 1 | Column 2 | Column 3 | Column 4 | Roll on the first and third columns to create a suitable name, making additional rolls on any combination of other columns as desired. Column 5 |
|---|---|---|---|---|---|
| 1–2 | Mighty | Ebon | Lions | Swords | and Slayers |
| 3–4 | Quiet | Black | Dragons | Spears | and Merciless Inquisitors |
| 5–6 | Valorous | Green | Giants | Weapons | and Vanquishers |
| 7–8 | Undaunted | Blue | Angels | Scythes | and Slaughterers |
| 9–10 | Questioning | Violet | Tigers | Halberds | and Talkers |
| 11–12 | Selfish | Shade | Wolves | Daggers | and Avengers |
| 13–14 | Foolhardy | Shadow | Wolverines | Blades | of Justice |
| 15–16 | Brave | Pearly | Warriors | Scimitars | and Revengers |
| 17–18 | Noble | Blood-red | Fools | Lancers | for the Victims |
| 19–20 | Questing | Crimson | Monsters | Archers | of the Vendetta |
| 21–22 | Great | Brown | Aberrations | Swordsmiths | of the Endless Feud |
| 23–24 | Ignoble | Ochre | Outsiders | Crossbowmen | and Vindicators |
| 25–26 | Pious | Bright | Revenants | Monster-Slayers | and Payers |
| 27–28 | Strong | Moonlight | Snakes | Invincibles | and Punishers |
| 29–30 | Studious | Shadowy | Rats | Thrusters | and Torturers |
| 31–32 | Incredible | Dusky | Mad Dogs | Stars | and Gloaters |
| 33–34 | Stout | Rainbow | Demons | Gorgers | and Sinners |
| 35–36 | Sturdy | Pitch | Devils | Puddings | of Unspeakable Terror |
| 37–38 | Unbreakable | Tar | Beasts | Bows | with the Witch-Hunters |
| 39–40 | Fearless | Coal | Savages | Flails | for the Pilgrims |
| 41–42 | Blinded | Nadir | Griffins | Axes | for the Glorious Masses |
| 43–44 | Fearsome | Mold | Banshees | Gauntlets | of Murderers |
| 45–46 | Potent | Jade | Wyverns | Oozes | and Gibbeters |
| 47–48 | Commanding | Sage | Carnivores | Spines | and Merciless Questioners |
| 49–50 | Superior | Amethyst | Vultures | Sticks | the Tools of the Gods |
| 51–52 | Impressive | Coral | Sharks | Biters | the Speakers of Truth |
| 53–54 | Meddling | Tiger Eye | Panthers | Fists | the Wayfinders |
| 55–56 | Lucky | Obsidian | Vipers | Staves | of the Path |
| 57–58 | Contagious | Mithral | Spiders | Pikes | of the Way |
| 59–60 | Loud | Gold | Trolls | Iron Maidens | of the Faith |
| 61–62 | Holy | Silver | Ogres | Racks | of the Spirit |
| 63–64 | Unholy | Platinum | Crows | Burning Torches | of the Day |
| 65–66 | Ascendant | Copper | Ravens | Hunters | of the Night |
| 67–68 | Gripping | Adamantine | Eagles | Tramplers | of Gods |
| 69–70 | Fascinating | Steel | Dogs | Wounders | in the Dark |
| 71–72 | Infectious | Iron | Scorpions | Smashers | in the Sunlight |
| 73–74 | Eminent | Forged | Octopuses | Breakers | in the Shadow of Angels |
| 75–76 | Grave | Snow | Krakens | Fire | from Outside Reality |
| 77–78 | Compelling | Dark | Apes | Smoke | with the Right |
| 79–80 | Hypnotic | Light | Bears | Flames | with Righteousness |
| 81–82 | Persuasive | Day | Boars | Clubs | with the Gods |
| 83–84 | Irresistible | Night | Crocodiles | Guisarmes | with the Moon |
| 85–86 | Alluring | Deep | Cats | Whips | with the Angels |
| 87–88 | Fascinating | High | Lizards | Tridents | by the Side of Heaven |
| 89–90 | Magnetic | Long | Hyenas | Javelins | by the Hand of the Gods |
| 91–92 | Predominant | Gray | Hornets | Warhammers | as Whispered to by Things from Beyond |
| 93–94 | Magic | Stone | Raptors | Slings | as Commanded |
| 95–96 | Reputable | Ultramarine | Toads | Saps | by Faith |
| 97–98 | Famous | Mauve | Weasels | Falchions | for Glory |
| 99–100 | Beautiful | White | Wasps | Nets | in Sureness |
