Characters

How to Run a Game

GameMastery Guide, page 23

A roleplaying game is only as good as its GM. The GM sets the tone for the game, keeps the action moving, adjudicates situations, and tailors the storyline to the player’s tastes. In this chapter, you’ll find all the information you need on how to run the best game you possibly can, from tips and tricks to the tools of the trade, plus primers on avoiding common problems, the math behind the game, and how to design different types of adventures.

In this section

  • GMing Style Choices Before you run your first session, there are a number of decisions you need to make regarding the nature of your game. Is your table a serious roleplaying experience, with players staying in character at all times?
  • Example of Play Lisa the GM is running her group through “The Hook Mountain Massacre,” the third installment of the Rise of the Runelords Adventure Path.