Running a Game
GameMastery Guide, page 21
In this section
- How to Run a Game A roleplaying game is only as good as its GM. The GM sets the tone for the game, keeps the action moving, adjudicates situations, and tailors the storyline to the player’s tastes.
- The Art of GMing As a Game Master, you already know what’s expected. You have some players, you’ve designed an adventure full of cunning threats, wild terrain, and a big clever twist, and you’re ready to entertain.
- The Science of GMing Mastering the arts of narrative and group storytelling is crucial to running a good game. Yet game mastering has a practical side as well.
- GM Considerations One of the game’s delights—and frustrations—is that it changes over time.
- Tools for Game Masters The following pages supply a host of inspirational charts, suggestions, and other quick references to help inspire GMs both before and during a game session.
