Characters

Tools for Game Masters

GameMastery Guide, page 51

The following pages supply a host of inspirational charts, suggestions, and other quick references to help inspire GMs both before and during a game session.

Table 2–1: Plots

d% Plot
1–2 Greed or Glory: PCs hear about a dungeon nearby and how no one dares enter it.
3–4 Raiding Monsters: Monsters or evil humanoids attack farmsteads and must be stopped.
5–6 Treasure Hunt: An NPC has a treasure map.
7–8 Guards: PCs hired to protect merchant caravan through dangerous terrain.
9–10 Seek: Locate missing important NPC.
11–12 Destroy: Purge a dungeon of monsters.
13–14 Underwater Exploration: Map area of sea and explore inland for suitable settling areas.
15–16 Mine: Search underground for rich vein of ore or a legendary cache of gems.
17–18 Protect: Enhance village defenses and train locals to defend themselves from an impending threat.
19–20 Ruins Stir: Secret but good NPCs are searching for holy relic and accidentally stir up undead.
21–22 Spies: The PCs are hired to collect information on a nearby group or kingdom.
23–24 Investigate: PCs brought in to solve a crime.
25–26 Bait and Switch: Monster far beyond the PCs is allegedly behind the plot—can it be true?
27–28 Sacrilege: Confront zealots allegedly carrying out human sacrifices.
29–30 Salvage: The crew of a listing merchant ship row ashore claiming that somehow their cargo scuttled the vessel, and that they want nothing more to do with it.
31–32 Steal: Work for good-fronted merchant group to steal an object they stole in the first place.
33–34 Capture: A rival merchant or guild wishes monster intact to serve as guard.
35–36 Escape: During routine adventure PCs are trapped by a rockfall which unleashes horror.
37–38 Roundup: A rancher needs extra hands to protect his herd from rustlers as he heads to market.
39–40 Execution: The PCs or an ally face a harsh punishment for breaking an unjust or arbitrary law.
41–42 Exploration: The PCs quest to explore a new realm, whether it be a continent, underground expanse, plane, or other locale.
43–44 Kinslayer: A relative of the ruler plans to claim the throne for his or her own.
45–46 Watch: PCs hired by town watch to uncover spies.
47–48 On the Run: The PCs must help a goodly creature escape those who hunt it.
49–50 Monstrous: The locals decide the newly arrived PCs are behind the deaths.
Alliance: Prevent a marriage intended to unite two 51–52 monster clans without them realizing the sabotage.
Precious Cargo: Someone must keep a monster’s egg 53–54 safe until it hatches.
55–56 Dead Man Walking: A long-dead ally or personality reappears, seemingly alive and unharmed.
Chainbreaker: Find the slaver’s base by getting 57–58 captured and then escape to get reinforcements.
59–60 A Little Knowledge: Someone keeps trying to kill the hapless storyteller; which of his tall tales is actually true?
61–62 Unexpected Event: Earthquake or volcano unleashes horrors onto countryside or settlement.
Reagent: A powerful magic user needs the PCs’ help in 63–64 tracking down a rare component or ingredient.
Menagerie: Creatures have escaped from a private 65–66 collection and the PCs are hired to return them.
67–68 Courteous Killer: An assassin sends a letter suggesting that the target put his affairs in order.
69–70 Plague Run: Find the ingredients that cure the disease and get them back before too many more people die.
Deadly Waters: The river has turned black and toxic— 71–72 what’s going on upstream?
Feathered Apocalypse: All the birds are dying and the 73–74 druids are looking for someone to blame.
75–76 Prophecy: A prophecy is due for fulfillment. The PCs must work to fulfill or prevent it.
Animal Enemies: All the usually peaceful animals 77–78 become killers.
79–80 Political: PCs assist local leaders in rooting out evil in their own halls.
Festival: PCs infiltrate performers to uncover a killer. 81–82
From Beyond:PCs must prevent plot to summon a 83–84 powerful outsider.
85–86 Incursion: Creatures from another plane infest town and take hostages to experiment upon.
Revenant: Do the PCs stand in the way of an evil 87–88 avenging spirit intent on wiping out an entire family?
89–90 The Strange Child: Is the changeling really behind the nightmares like the locals say?
91–92 Doppelganger: The PCs or others are seen murdering and stealing and the locals want revenge.
93–94 Righteous Indignation: A local tribe of non-evil monsters threatens a community that has trespassed upon their land or otherwise offended them.
95–96 Surrounded: PCs find themselves hunted in wilderness. Can they escape and survive?
97–98 Hunted: For some reason everyone thinks the PCs are someone they aren’t. As the city mobilizes to capture and execute them can the PCs get to the bottom of the plot?
99–100 Dragon: A dragon appears in a city and demands tribute. Can the PCs defeat it? Is it real?

Table 2–2: Plot Twists

d20 Plot Twists
1 Altered: PCs undergo some sort of magical transformation during the course of the adventure, and must seek to return to normal (or defend themselves from newly jealous rivals).
Burden: Something fragile (whether an NPC or 2 object) is vital to the completion of the adventure, such as a delicate crystal or a prophesied child.
Controlled: Someone is secretly under the influence 3 of another, either as an agent of the enemy or keeping an eye on the group for their patron.
Deception: A critical piece of information about the 4 adventure is deliberately false. Old friends become enemies, and enemies become friends. Or is it all just an elaborate act?
5 Doubles: One or more of those characters appearing in the adventure (including possibly the PCs) has an imposter or duplicate.
Dual Nature: Someone in the adventure has a 6 second nature or form unknown at the start.
7 Extraordinary Arena: Some or all of the adventure takes place in an unusual environment.
Impairment: The PCs suffer some sort of 8 disadvantage relative to their foes.
9 Love Interest: An NPC encountered in the adventure forms a romantic attachment to one of the PCs, not necessarily reciprocated.
Mistaken Identity: One or more of the PCs 10 resembles, or gets treated as, another person.
Natural Obstacle: A formidable barrier stands 11 between the PCs and completing the adventure.
Negotiation: The PCs must make a deal with 12 someone in order to complete the adventure.
13 Peaceful: Some portion of the adventure requires that the PCs find a non-violent way to solve their problems.
Rivals: A group with similar abilities sets out to 14 oppose the PCs.
15 Role Reversal: Some portion of the adventure turns out the exact opposite of the PCs’ expectations.
16 Secret Ally: Someone in the adventure offers aid to the PCs.
17 Time Limit: The PCs must complete the adventure within a specified duration in order to succeed.
18 Transported: The PCs are taken somewhere against their will and must return on their own.
19 Undercover: The PCs must assume new identities and remain “in character” in order to gather information or complete their objective.
20 Watched: Someone observes the PCs during the course of the adventure, and may interfere with their progress, or attempt to guide them.

Table 2–3: Macguffins and Quest Items

d% Macguffin or Quest Item
1–2 Kidnapped royalty
3–4 Religious idol
5–6 Lost spellbook
7–8 Fountain of youth
9–10 City of gold
11–12 Pirate treasure
13–14 Lost culture
15–16 Weapon of the gods
17–18 Dangerous technology
19–20 Claimant to the throne
21–22 Ancient tomb
23–24 Dragon hoard
25–26 Imprisoned loved one
27–28 Legendary warrior (possibly deceased)
29–30 Placation for angry spirits
31–32 Signet proving noble birth
33–34 Rare spell component
35–36 Forbidden magic
37–38 Ressurection for a slain innocent
39–40 Godhood
41–42 Cure for a plague or curse
43–44 Land grab
45–46 Enlightenment
47–48 Stolen property
49–50 State secrets
51–52 Mythical beast
53–54 Unlimited power source
55–56 Embezzled funds
57–58 Designs for a new weapon
59–60 Ghost ship
61–62 Lich’s phylactery
63–64 Jade statue of a bird
65–66 Long-lost twin
67–68 Lost soul
69–70 Flying machine
71–72 Treasure map
73–74 Sunken island
75–76 Shipwreck
77–78 Lost culture
79–80 Relic from religious figure
81–82 Death (for self or others)
83–84 Hidden master
85–86 New home for displaced people
87–88 Sleeping prince or princess
89–90 Unexplored territory
91–92 Destruction of evil item
93–94 Prophecy and revelation
95–96 Dangerous fugitive
97–98 Portal to another world
99 True love
100 Answers

Table 2–4: Cultural Titles

Byzantine Chinese Dutch English
Basileus, Porphyrogennëtos Huangdi Keizer, Keizerin King, Queen
Kaisar Gong Koning, Koningin Prince, Princess
Kouropalatës Hou Groothertog, Groothertogin Duke, Duchess
Proedros Bo Hertog Earl/Count, Countess
Magistros Zi Prins Viscount, Viscountess
Vestarches Nan Markies, Markgraaf Baron, Baroness
Anthypatos Qing Graaf Baronet
Exarchos Daifu Burggraaf Knight
Ethiopian Finnish French German
Negus Kuningas, Kuningatar Empreur, Imperatrice Kaiser, Kaiserin
Leul Suuriruhtinas, Suuriruhtinatar Duc, Duchesse König, Königin
Ras Herttua, Herttuatar Marquis, Marquise Großherzog
Dejazmach Ruhtinas, Ruhtinatar Comte, Comtesse Herzog, Herzogin
Fitawrari Markiisi Vicomte, Vicomtesse Fürst, Fürstin
Enderase Kreivi, Kreivitär Baron, Baronne Markgraf, Markgräfin
Reise Mekwanint Vapaaherra, Vapaaherratar Baronnet Graf, Gräfin
Basha Ritari Chevalier Freiherr, Freifrau
Indian Italian Middle Eastern Ottoman/Turkish
Maharaja Re, Regina Caliph Khalifa
Raja Principe, Principessa Sultan Sultan, Padishah
Thakur Duca, Duchessa Khedive Kaymakam
Nawab Marchese, Marchesa Pasha Khedive
Janab Conte, Contessa Emir Wali
Sardar Visconte, Viscontessa Mirza Pasha
Jagir Barone, Baronessa Bey Bey
Zamindar Baronetto Sheik Effendi
Persian Polish Roman Russian
Shah Cesarz, Cesarzowa Caesar, Imperator Tsar, Tsaritsa
Argbadh Król, Królowa Rex Korol, Koroleva
Artabid Wielki Ksiaze, Wielka Ksiezna Magnus Velikiy Knyaz
Khshathrapava, Satrap Ksiaze, Ksiezna Princeps Elector Ertsgertsog
Istandar Markiz, Markiza Dux Kurfyurst, Kurfyurstina
Databara Hrabia, Hrabina Marchio Boyar, Borarina
Vuzurgar Wicehrabia, Wicehrabina Vicecomes Graf, Grafinya
Aztan Baron, Baronowa Liber Baro Rytsar
Scandinavian Spanish Spartan Thai
Keiser, Keiserinne Emperador, Emperatriz Polemarch Chao Fa
Kong, Drottning Rey, Reina Lochagos Mom Rajawongse
Storhertug, Storhertuginne Príncipe, Princesa Pentekoster Mom Luang
Hertug, Hertig Duque, Duquesa Enomotarch Na Ayudhya
Fyrst, Furste Marqués, Marquesa Phylearch Somdej Chao Phraya
Marki, Markis Conde, Condesa Perioikoi Phraya
Jarl, Greve Vizconde, Vizcondesa Hypomeiones Muen
Friherre Barón, Baronesa Helots Pan

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