Intelligent Item Powers

Pathfinder Core Rulebook, page 535

Each intelligent item should possess at least one power, although more powerful items might possess a host of powers. To find the item’s specific powers, choose or roll on Table 15–24. All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes. The caster level for these effects is equal to the item’s caster level. Save DCs are based off the item’s highest mental ability score.

Table 15–24: Intelligent Item Powers

d% Item Power Base Price Modifier Ego Modifier
01–10 Item can cast a 0-level spell at will +1,000 gp +1
11–20 Item can cast a 1st-level spell 3/day +1,200 gp +1
21–25 Item can use magic aura on itself at will +2,000 gp +1
26–35 Item can cast a 2nd-level spell 1/day +2,400 gp +1
36–45 Item has 5 ranks in one skill* +2,500 gp +1
46–50 Item can sprout limbs and move with a speed of 10 feet +5,000 gp +1
51–55 Item can cast a 3rd-level spell 1/day +6,000 gp +1
56–60 Item can cast a 2nd-level spell 3/day +7,200 gp +1
61–70 Item has 10 ranks in one skill* +10,000 gp +2
71–75 Item can change shape into one other form of the same size +10,000 gp +2
76–80 Item can fly, as per the spell, at a speed of 30 feet +10,000 gp +2
81–85 Item can cast a 4th-level spell 1/day +11,200 gp +2
86–90 Item can teleport itself 1/day +15,000 gp +2
91–95 Item can cast a 3rd-level spell 3/day +18,000 gp +2
96–100 Item can cast a 4th-level spell 3/day +33,600 gp +2
  • Intelligent items can only possess Intelligence-, Wisdom-, or Charisma-based skills, unless they also possess some form of ability to move.