Blindness/Deafness
School: necromancy
Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bard 2, Skald 2, Bloodrager 2, Shaman 3, Cleric 3, Oracle 3, Warpriest 3, Antipaladin 2, Psychic 2, Mesmerist 2, Spiritualist 3
Casting Time: standard action
Components: V
Range: medium (100 feet + 10 feet/level)
Target: creature, living (1)
Duration: permanent
Saving Throw: Fortitude negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 250
Description
Mythic Blindness/Deafness
You can cause the target to be both blinded and deafened at the same time. The target must attempt a saving throw against each effect separately.
Mythic Adventures, page 86
