Cause Fear
School: necromancy [emotion, fear, mind-affecting]
Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Bard 1, Skald 1, Bloodrager 1, Shaman 1, Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Antipaladin 1, Psychic 1, Mesmerist 1, Occultist 1, Spiritualist 1, Medium 1
Casting Time: standard action
Components: V, S
Range: close (25 feet + 5 feet/2 levels)
Target: creature, living with 5 HD or less (1)
Duration: 1d4 rounds or 1 round (see text)
Saving Throw: Will partial
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.
