Cause Fear

School: necromancy [emotion, fear, mind-affecting]


Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Bard 1, Skald 1, Bloodrager 1, Shaman 1, Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Antipaladin 1, Psychic 1, Mesmerist 1, Occultist 1, Spiritualist 1, Medium 1



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: creature, living with 5 HD or less (1)


Duration: 1d4 rounds or 1 round (see text)


Saving Throw: Will partial


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.