Confusion
School: enchantment (compulsion) [mind-affecting]
Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bard 3, Skald 3, Bloodrager 4, Psychic 4, Mesmerist 3, Occultist 4, Spiritualist 4
Casting Time: standard action
Components: V, S, M, DF
Range: medium (100 feet + 10 feet/level)
Target: creatures (all in a 15-foot-radius burst)
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 258
Description
This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round. d% Behavior 01-25 Act normally 26-50 Do nothing but babble incoherently 51-75 Deal 1d8 points of damage + Str modifier to self with item in hand 76-100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
Mythic Confusion
Roll on the table below instead of the non-mythic version at the start of each subject’s turn to see what it does in that round.
d%Behavior 01–25Subject acts normally, but takes a –2 penalty on all attack rolls, skill checks, and ability checks until its next turn. 26–50Subject does nothing but babble incoherently, and takes a –4 penalty to AC until its next turn. 51–75Subject deals 2d8 points of damage + Str modifier to self with item in hand. 76–100Subject attacks nearest ally (for this purpose, a familiar counts as an ally).
Augmented: If you expend two uses of mythic power when casting the spell, you force one affected creature per round to roll on the table twice and take the higher result.
Mythic Adventures, page 89
