Constricting Coils
School: enchantment (compulsion) [mind-affecting]
Level: Arcanist 5, Wizard 5, Sorcerer 5, Cleric 5, Oracle 5, Warpriest 5
Casting Time: standard action
Components: V, S, M, DF
Range: medium (100 feet + 10 feet/level)
Target: creature, living (1)
Duration: 1 round/level (see text)
Saving Throw: Will negates (see text)
Spell Resistance: yes
Source: AP 42
Description
This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it fails its save. A successful save ends both the paralyzing and constriction effects.
