Constricting Coils

School: enchantment (compulsion) [mind-affecting]


Level: Arcanist 5, Wizard 5, Sorcerer 5, Cleric 5, Oracle 5, Warpriest 5



Casting Time: standard action


Components: V, S, M, DF


Range: medium (100 feet + 10 feet/level)


Target: creature, living (1)


Duration: 1 round/level (see text)


Saving Throw: Will negates (see text)


Spell Resistance: yes


Source: AP 42

Description

This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it fails its save. A successful save ends both the paralyzing and constriction effects.