Daze Monster

School: enchantment (compulsion) [mind-affecting]


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bard 2, Skald 2, Summoner 1, Unsummoner 1, Bloodrager 2, Psychic 2, Mesmerist 2, Occultist 2, Medium 2



Casting Time: standard action


Components: V, S, M


Range: medium (100 feet + 10 feet/level)


Target: creature, living with 6 HD or less (1)


Duration: 1 round


Saving Throw: Will negates


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

This spell functions like daze, but it can affect any one living creature of any type. Creatures of 7 or more HD are not affected.