Death Knell Aura, Greater
School: necromancy [death, evil]
Level: Arcanist 6, Wizard 6, Sorcerer 6, Witch 6, Cleric 6, Oracle 6, Warpriest 6, Inquisitor 6
Casting Time: standard action
Components: V, S
Range: 20 feet
Area: 20-foot-radius emanation, centered on you
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Horsemen of the Apocalypse
Description
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.
