Death Knell Aura, Greater

School: necromancy [death, evil]


Level: Arcanist 6, Wizard 6, Sorcerer 6, Witch 6, Cleric 6, Oracle 6, Warpriest 6, Inquisitor 6



Casting Time: standard action


Components: V, S


Range: 20 feet


Area: 20-foot-radius emanation, centered on you


Duration: 1 round/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Horsemen of the Apocalypse

Description

This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.