Death Knell Aura

School: necromancy [death, evil]


Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Cleric 4, Oracle 4, Warpriest 4, Inquisitor 4



Casting Time: standard action


Components: V, S


Range: 20 feet


Area: 20-foot-radius emanation, centered on you


Duration: 1 round/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Horsemen of the Apocalypse

Description

You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at -1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.