Death Knell Aura
School: necromancy [death, evil]
Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Cleric 4, Oracle 4, Warpriest 4, Inquisitor 4
Casting Time: standard action
Components: V, S
Range: 20 feet
Area: 20-foot-radius emanation, centered on you
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Horsemen of the Apocalypse
Description
You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at -1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.
