Enervation

School: necromancy


Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bloodrager 4, Mesmerist 4, Spiritualist 4



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Effect: ray of negative energy


Duration: instantaneous


Saving Throw: none


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Appendix 1). Negative levels stack. Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so. An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.