Enervation
School: necromancy
Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bloodrager 4, Mesmerist 4, Spiritualist 4
Casting Time: standard action
Components: V, S
Range: close (25 feet + 5 feet/2 levels)
Effect: ray of negative energy
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 277
Description
You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Appendix 1). Negative levels stack.
Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so. An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.
Mythic Enervation
The number of negative levels inflicted increases to 1d6, and the target is sickened for 24 hours. An undead creature struck by the ray gains 1d6 × 5 temporary hit points for a number of hours equal to your caster level.
Augmented (3rd): If you expend two uses of mythic power, any creature attempting to remove the target’s negative levels must succeed at a caster level check (DC 10 + your caster level + your tier).
Mythic Adventures, page 93
