Flame Arrow

School: transmutation [fire]


Level: Arcanist 3, Wizard 3, Sorcerer 3, Magus 3, Bloodrager 3, Occultist 3



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: projectiles (50) all of which must be together at the time of casting


Duration: 10 minutes/level


Saving Throw: none


Spell Resistance: no


Source: Pathfinder Core Rulebook

Description

This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.