Ghost Wolf

School: conjuration (creation)


Level: Arcanist 4, Wizard 4, Sorcerer 4, Summoner 2, Unsummoner 2, Bloodrager 4, Psychic 4



Casting Time: 10 minutes


Components: V, S


Range: 0 feet


Effect: one quasi-real wolflike creature


Duration: 1 hour/level or 1 round/level (see text)


Saving Throw: none (see text)


Spell Resistance: no


Source: Advanced Race Guide

Description

This spell conjures a Large, quasi-real, wolflike creature made of roiling black smoke. It functions as phantom steed, except as noted above. In addition, the creature radiates an aura of fear. Any creature with fewer than 6 Hit Dice within 30 feet (except the ghost wolf ‘s rider) must make a Will save or become shaken for 1d4 rounds (this is a mind-affecting fear effect). A creature that makes its Will save is unaffected by the steed's fear aura for 24 hours. The ghost wolf may also be used in combat. Once/round, the rider may direct the ghost wolf to attack in battle as a free action (bite +10, 1d8+6 points of damage); unlike an animal mount, this does not require a Ride check or any training. Once the ghost wolf attacks, it lasts for only 1 round/level thereafter.