Characters

Phantom Steed

School: conjuration (creation)


Level: Arcanist 3, Wizard 3, Sorcerer 3, Magus 3, Bard 3, Skald 3, Summoner 2, Unsummoner 2, Bloodrager 3, Occultist 3, Spiritualist 3



Casting Time: 10 minutes


Components: V, S


Range: 0 feet


Effect: one quasi-real, horselike creature


Duration: 1 hour/level


Saving Throw: none


Spell Resistance: no


Source: Pathfinder Core Rulebook, p. 319

Description

You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.

The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point/caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet/2 caster levels, to a maximum of 100 feet at 10th level. It can bear its rider's weight plus up to 10 pounds/caster level.

These mounts gain certain powers according to caster level. A mount's abilities include those of mounts of lower caster levels. 8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.

10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).

12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.

14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.

Mythic Phantom Steed

The steed’s rider automatically succeeds at Ride checks to remain mounted. The mount’s hit points increase to 10 plus 2 per caster level, and its speed increases to 30 feet per 2 caster levels (maximum 150 feet).

Augmented (3rd): If you expend two uses of mythic power, the phantom steed is incorporeal, but its rider can interact with it normally.

Mythic Adventures, page 103