Ghoul Touch

School: necromancy


Level: Arcanist 2, Wizard 2, Sorcerer 2, Bloodrager 2, Spiritualist 2



Casting Time: standard action


Components: V, S, M


Range: touch


Target: creature touched, living humanoid (1)


Duration: rounds (1d6+2)


Saving Throw: Fortitude negates


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack. A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.