Ghoul Touch
School: necromancy
Level: Arcanist 2, Wizard 2, Sorcerer 2, Bloodrager 2, Spiritualist 2
Casting Time: standard action
Components: V, S, M
Range: touch
Target: creature touched, living humanoid (1)
Duration: rounds (1d6+2)
Saving Throw: Fortitude negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack. A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.
