Halt Undead

School: necromancy


Level: Arcanist 3, Wizard 3, Sorcerer 3, Inquisitor 3



Casting Time: standard action


Components: V, S, M


Range: medium (100 feet + 10 feet/level)


Target: creatures, undead (3) no two of which can be more than 30 feet apart


Duration: 1 round/level


Saving Throw: Will negates (see text)


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.