Heroism
School: enchantment (compulsion) [mind-affecting]
Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Bard 2, Skald 2, Summoner 3, Unsummoner 3, Bloodrager 3, Inquisitor 3, Alchemist 3, Investigator 3, Psychic 3, Spiritualist 3, Medium 2
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Pathfinder Core Rulebook, p. 295
Description
This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
Mythic Heroism
The morale bonus increases to +4 and applies on all checks, attack rolls, saves, and weapon damage rolls. Allies adjacent to the target gain a +4 morale bonus on saves against fear effects.
Augmented (3rd): If you expend two uses of mythic power, the target can attempt one additional attack per round when taking a full attack action (as if using a haste spell). The target can use this additional attack ability a number of times equal to your tier.
Mythic Adventures, page 98
