Hostile Levitation
School: transmutation
Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Bloodrager 3, Psychic 3, Mesmerist 3, Occultist 3, Spiritualist 3, Medium 2
Casting Time: standard action
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: creature (1)
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Ultimate Combat
Description
You levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also takes a -4 penalty to CMD against bull rush, drag, and reposition attempts. A targeted creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full-round action spent stabilizing allows the creature to begin again at -1. This spell fails if cast on a flying creature.
