Insanity

School: enchantment (compulsion) [mind-affecting]


Level: Arcanist 7, Wizard 7, Sorcerer 7, Witch 7, Psychic 7, Mesmerist 6



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Target: creature, living (1)


Duration: instantaneous


Saving Throw: Will negates


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

The affected creature suffers from a continuous confusion effect, as the spell. Remove curse does not remove insanity. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.