Jump
School: transmutation
Level: Arcanist 1, Wizard 1, Sorcerer 1, Magus 1, Summoner 1, Unsummoner 1, Bloodrager 1, Druid 1, Hunter 1, Ranger 1, Alchemist 1, Investigator 1, Psychic 1
Casting Time: standard action
Components: V, S, M
Range: touch
Target: creature touched (1)
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.
