Jump

School: transmutation


Level: Arcanist 1, Wizard 1, Sorcerer 1, Magus 1, Summoner 1, Unsummoner 1, Bloodrager 1, Druid 1, Hunter 1, Ranger 1, Alchemist 1, Investigator 1, Psychic 1



Casting Time: standard action


Components: V, S, M


Range: touch


Target: creature touched (1)


Duration: 1 minute/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.