Magic Fang, Greater

School: transmutation


Level: Summoner 3, Unsummoner 3, Druid 3, Hunter 3, Ranger 3, Spiritualist 3



Casting Time: standard action


Components: V, S, DF


Range: close (25 feet + 5 feet/2 levels)


Target: creature, living (1)


Duration: 1 hour/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Pathfinder Core Rulebook

Description

This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1/four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level). Greater magic fang can be made permanent with a permanency spell.