Magic Fang, Greater
School: transmutation
Level: Summoner 3, Unsummoner 3, Druid 3, Hunter 3, Ranger 3, Spiritualist 3
Casting Time: standard action
Components: V, S, DF
Range: close (25 feet + 5 feet/2 levels)
Target: creature, living (1)
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Pathfinder Core Rulebook
Description
This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1/four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level). Greater magic fang can be made permanent with a permanency spell.
